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#1
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Im having a little trouble, i need to know how to elevate areas to make small hills or mountains in 3ds max. also i need to know how to animate water to make waves.
Last edited by stinger : 26-02-2005 at 15:56. Reason: forgot to mention its for 3ds max |
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#2
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Re: creating environments
I definately know an easy way to make hills (I used this method for my 2005 animation).
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#3
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Re: creating environments
another way, If you are lazy to use outside applications, is to create a really dense plane. (like 200 length and width subdivisions) then right click the plane and convert to editable mesh. Enable soft selection and pick a few random vertices and move them up or down. Keep on doing this and you will end up with some funky terrain. Since soft selection is mathmatically based and does not look very "realistic" you can then add a noise modifier and select fractal and set the Z-power to make the terrain "rough"
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#4
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Re: creating environments
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-create a plane, doesn't matter what size, set the multiplier to a higher value(ex.10) -add a wave modifier, adjust the settings, animate the settings -add another wave modifier for different wave patterns, rotate the gizmo, animate the settings ![]() |
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#5
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Re: creating environments
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Use a quad patch. Modify and scroll all of the way down to the bottom of the modify menu. A new feature that allows you to "paint" hills and valleys awaits. It is so easy to use, I will leave it up to you to explore. Check out how we used it in our animation this year. http://www.technokats.org/2005animation.htm This method is not he best way to simulate water. A quad patch with a Noise modifier will work great. The noise can be animated and does a pretty good job as water. Post again if you need more info. CADman |
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#6
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Re: creating environments
Quote:
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