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#31
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Re: How on Earth are spectators meant to easily discern who wins?
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I understand that things get better with time, but not all teams have the benefit of attending several events so they may have the opportunity to learn and improve. Furthermore, it seems to me that a spectator off the street isn't going to stick around watching things evolve for the next five weeks. They're not going to see teams learn to be better at avoiding penalties because, for the most part, they don't understand why the penalties were assessed in the first place and did not see anything obviously out of the ordinary during the match. Again, I see how the penalties can be successfully used to influence behavior on the field -- but I wonder if there are better methods of play balancing that are more spectator friendly. |
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#32
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Re: How on Earth are spectators meant to easily discern who wins?
I too have to agree with Andy (you can pay me later
)When I was in the Air Force Reserves we would what they call ORI's (Operational Readiness Inspections). People would complain about the rules and the inspectors. My philosophy was that it was just a game with rules and if you played by the rules you could get through it. If the penalty is 30 points for hitting a robot in the loading zone than STAY AWAY from the bot in the loading zone. Period!!! Just my $.02. Take it with a grain of salt. Don't you just hate cliches ![]() Wayne Doenges Lemmings non sumus |
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#33
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Re: How on Earth are spectators meant to easily discern who wins?
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#34
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Re: How on Earth are spectators meant to easily discern who wins?
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#35
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Re: How on Earth are spectators meant to easily discern who wins?
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Last edited by ShadowKnight : 05-03-2005 at 07:33. |
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#36
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Re: How on Earth are spectators meant to easily discern who wins?
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Matt |
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#37
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Re: How on Earth are spectators meant to easily discern who wins?
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I'm sorry, am I sounding like a broken record here? By the way, I did email FIRST about this issue several days ago. No response... ![]() |
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#38
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Re: How on Earth are spectators meant to easily discern who wins?
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#39
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Re: How on Earth are spectators meant to easily discern who wins?
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I do think that 30 points is a bit much in some cases but they are there to keep people safe, With out the rules this would be battle bots, not FIRST. I hope everyone has a safe and fun events in the up coming events. |
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#40
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Re: How on Earth are spectators meant to easily discern who wins?
I'll toss another 2 cents into the jar here..
I think it's obvious that the penalties are for behavior modification. I think it's also obvious that they're working because they're so high and damaging that getting a single penalty means your round is pretty much over. No one can risk getting one or even being anywhere near where your could get one. Forget capping the opposing team's goals because you're on their side of the field and an errant twitch of the joystick might make you graze their robot and lose the match. But I digress. I think the real question at this point is if this kind of behavior modification is what we want and what's in the best interest of FIRST. The obvious slant is towards an all-offensive game with little or no defense. I submit that we've already seen the results of an all offensive game with Diabolical Dynamics in 2001. Yes, it was slightly different, but a purely offensive game is essentially DD being run on two fields that happen to occupy the same area of the arena. I personally don't think this is as exciting for the reasons stated by many others above. Defense is interesting and exciting. Seeing robots perform choreographed acts of scoring isn't so exciting. I think the general public understands this as well. We will almost always have the problem of spectators no being able to quickly determine how scoring works and who wins a match. By letting defense back into the game you give them something to watch and cheer about while they're figuring out what's going on. If John Q. doesn't understand the significance of the tetra Wildstang is about to cap, winning them 2 rows at the last second, he can atleast understand that they're trying to put it on and Swampthing is trying valiantly to keep them from doing so. Defense gives poeple a fundamental way of understanding a game. We're competitive creatures by nature, and we understand two robots striving against each other on a rather basic level. I'm not sure why strong, fair defense is a thing to be avoided. |
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#41
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Re: How on Earth are spectators meant to easily discern who wins?
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#42
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Re: How on Earth are spectators meant to easily discern who wins?
I'll agree that that's a flaw with allowing more defense this year. I think it's an obvious flaw in the game design this year, since there's just 4 small places on the field you can possibly get items to score with. I'm not sure assigning whopping penalties in these areas is an appropriate fix. It seems akin to fixing mechanical problems in software.
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#43
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Re: How on Earth are spectators meant to easily discern who wins?
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For instance, in one match our team was involved in, (this isn't as much of a penalty as it is a strange rule) Team 88 was retreating back to their end zone as time ran out. As the buzzer rang, their robot finished rolling with its arm barely touching the lowest tetra on the central back row. This discounted not only that tetra and all above it, but (if I remember correctly), two tic-tac-toes. They were in no way supporting it--just touching it! I understand the loading zone penalties--the safety behind it--but some of them are a bit strong to. In another match, our robot was disabled for the entirety of the match because the referee on that side believed that our human player had touched the robot. Video evidence showed that it was not the case. In any case, the suspicion of the judge on a seemingly minor infraction was enough to disable a robot for an entire match. Quite a few matches ended with robots scoring 0 points on the weight of penalties alone. When it takes a fairly spectacular alliance to score 40+, and each penalty has a weight of 20 or more, the scores go down quickly. I've no bones to pick--I'm happy, because our robot finished 15th overall and we made it into the finals. There were some truly spectacular robots, and I will admit that some teams were more productive than I thought possible. But for future reference, I would suggest that, when a game is played with such low scoring objects, that the penalties awarded should neither be so great in relative magnitude nor so seemingly superfluous. The fact is, it is difficult for teams to modify their style of play when the most basic requirements of successful play often result in such serious penalties. --Petey Last edited by Petey : 05-03-2005 at 23:24. |
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#44
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Re: How on Earth are spectators meant to easily discern who wins?
In response to several people who have commented on the apparent loss of defense in this game--
Hardly. It just requires a more ingenious approach to defensive strategizing. To be successful, robots must aggressively defend not the stacking of tetras, but the completion of tic-tac-toes. Sure, robots occasionally had success blocking tetras, but the greater success comes with the tic tac toes. Example: Team A has their "home row" full, as does Team B. The center goal belongs to Team A. Assuming one tetra on the top of each, the score is now A: 22 (4 tetras at 3 points apiece, one 10 point row) B: 19 (3 tetras at 3 points apiece, one 10 point row) Far to close for comfort. However, if A can simply stack on one of the corner goals of B, it is a 23 point swing, because you have scored 10 points for yourself with a new tic tac toe, denied B 10 points because you have destroyed their tic tac toe, and scored three points with your placed tetra. The big points in this game cannot be scored by robots that blindly stack a ton of tetras. To enjoy consistent success, robots must choose where to stack carefully, and stack only where it will be most advantageous to them. --Petey |
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#45
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Re: How on Earth are spectators meant to easily discern who wins?
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