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#1
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Re: IFI Secrets?
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The three offseason competitions I have attended either used the official IFI field controllers, or had the radio channels set manually using the OI switches. |
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#2
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Re: IFI Secrets?
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Edit - Some channels will go blue, others will go red. Just keep trying different channels on the OI until you get the color you want (it seems like the first 2 or 3 were red and the rest were blue .. or was it the other way around .. ) |
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#3
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Re: IFI Secrets?
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#4
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Re: IFI Secrets?
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#5
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Re: Building an arena controller
Hmm .. I wonder why they stoped using the practice pin. My fault on spreading wrong info .. I know we used the practice pin last year without any problem .. and since the RC/OI sets are almost the same .. I figured there wouldnt be any problem.
Heres the offical word from IFI http://www.ifirobotics.com/forum/vie...f3520b b85074 http://ifirobotics.com/docs/oi-ref-guide-2-21-05.pdf - Page 16 lists the channels and the switches you need to set. It doesnt say the colors however. |
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#6
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Re: Building an arena controller
I built a field controller based on the edu controller. What pin on the competition port is the e-stop? In order to effectivly control the units, i hooked the power supply up to a relay, and used Kevin Watson's ttl interface to control the system from a laptop. It was an arena controller uber ghetto edition, but it worked. I talked to one of the IFI people. They are somewhat touchy about the chanell changing, however, I think that they might be willing to release the e-stop and disable ports, because of the safety issue related to running a scrimage w/o e-stop and using powerdown to disable.
Finally a note on the field controller. Hatch chose to create a system this year in which there was no hardware control panel. As a result the official field had as long as 2 sec latency between a robot disable, and the actual robot disable. |
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#7
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Re: Building an arena controller
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As for the latency, I recall seeing that. Following the auton, it seems like there was a long delay (well .. a couple of seconds) between the human control sound playing, and the humans actually gaining control. At Sac, I also remember seeing a robot not getting disabled when the human player jumped off the pressure pad. My jaw hit the ground when I watched it happen, I only saw it once thou. |
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#8
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Re: Building an arena controller
Two thoughts,
The e-stop on blue #3 did not work at SVR. We tried several things, and could not re-enable the e-stop. As for the latency. I believe that there is ~1.5 sec between the end of autonomous mode and the beginning of driver control designed to allow field attendants to remove the hanging tetras. Finally, at SVR we observed that the real time scoring frequently increased the field latency. Also, we had some communications problems with the team number displays. |
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#9
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Re: Building an arena controller
I am no IFI rep, but in my experience the E-stop buttons have always used a DB9 port setup. Those plug into the controls at the alliance station, which then go on their sweet merry way.
I've always wondered what could be traveling through such a port. I've got a donut* for someone that tells me. *Delivered off of the arena site, of course. |
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#10
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Re: Building an arena controller
As far as I know (from an IFI rep comment at sac last year), they only use two pins of the DB9 port, they use that format simply because of the ease of disconnecting and the fact that there is only one DB9 port on each field controller channel.
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