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#4
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Re: Noticed any patterns?
Alright, using what I know about FIRST, it seems that there's a continuous swing from the experimental to the traditional. Some things (autonomous mode) come back for later games, others (4v0 gameplay) don't.
Consider the innovations: 1992: Well, everything. 1993: Carpet (which was new at the time), radio control 1994: Shooting balls into a goal 1995: Real-time scoring (as opposed to scoring after the field comes to rest) 1996: Balls into a goal 1997: Inner tube scoring objects 1998: Balls, 1v1v1 1999: Alliances, Floppies 2000: Balls again, but with IFI control system 2001: The 4v0 game (albeit with balls) 2002: Balls yet again 2003: Bins, Autonomous mode 2004: Balls, goals...etc. But we do get C-based IFI gear and IR 2005: Tetras, 3v3, Vision There is a definite pattern to this...anyone wanna guess? Last edited by Billfred : 21-03-2005 at 21:13. |
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