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Unread 30-03-2005, 23:05
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Re: Best Game STRATEGY

Quote:
Originally Posted by Gdeaver
Penalties = lost match. With the way First refs have been handing out penalties any defensive strategy is risky.
yes, this is definitly the case. Many times, our alliance parters and our team would concentrate on the home row and center row, with robot 1 capping home, and 2 and 3 concentrating on center. Having two on center helped because that is where most of the "action" is. Sometimes confident alliances would go over and cap a corner goal on the opponents side. When successful, this would always win the match, but its risky, and since your in their side there are three major problems (they can easily recap, as it is their side, it is obviously harder to see and the risk of penalties is large). If we were up against a strong opponent, we generally didn't even go near the idea of capping their goals. When the home and center rows were all owned (in your favor), we generally decided to cap the center rows if we had time, to make it harder for those who could not cap high; however, this occasion was rare. Also, this may seem simple, but it helped us win a few times: if you are planning on capping a home goal, and getting behind the line, just bring the tetra with you and get behind the line. Its so simple, but may not be thought of during those last few seconds of the game.
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Unread 31-03-2005, 01:00
nobrakes8 nobrakes8 is offline
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Re: Best Game STRATEGY

In qualifing I'd say anything goes depending on who your alliance is. For us, our alliances just kept screwing up and haveing bad matches and getting penalties so to be honest after 2 or 3 losses in a row if we weren't matched with who our scouts considered one of the 5 best teams, we were out for ourselves because we had to look impressive for the top seeds to notice us. If we were paired with one of those 5 teams we worked out a plan because we felt with any other of those 5 teams on our list combined with our team would win a match against almost anybody and we'd tell the other team on our alliance not to get penalties. At UTC the 5 or 6 best teams all week were teams 20, 69, 126, 173, 1071, and 230 . Teams 1071 and 230 had bad luck with alliances and were ranked down in the 20-30 range, but going out and playing their own game got them both in the top 2 seeds.

When we got to elimination our alliance was awsome to work with. Team 69 didn't boss team 126 or us around telling us what to do. They let us decide what our robot was capible of doing. The first 2 rounds of elimination all three teams went out to score because if we didn't get defended against we could score 60-70pts easily (best out of 3 matches with consistent 60-70 points will beat a #7 seed). If one of our teams got defended we felt any two teams on our alliance could beat any 2 teams on the other alliance.

When we got to the finals we knew team 69 would at least match or outscore team 20, we felt team 126 would out score team 173 (nothing against those teams just teams 69 and 126 our team had confidence in), but we felt team 230 would tie or beat our team, and we knew we could keep them scoreless and make sure it was a tie and make the match 2 vs 2, which is what we did.

Last edited by nobrakes8 : 31-03-2005 at 01:03.
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Unread 31-03-2005, 19:43
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Re: Best Game STRATEGY

With my teams robot the strategy I stated earlier works great because we just keep capping over other caps fast instead of taking a risky and time consumeing route of defence.

Another good thing to do is if the opposing alliance is very strong you can just stick with the back row and middle row. Putting two robots on offence keeping them on your side of the field and one robot to play defence that circles the center goal so no one can get into your side of the field. This strategy is also good for keeping up your QP's because it allows the opposing team to get a row and as many caps on top of those they want.
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Unread 03-04-2005, 22:44
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Re: Best Game STRATEGY

The favorite strategy that I saw employed this year was the Red Alliance of 1641, 1266, and 1378 against the Blue Alliance of 1324, 399, and 585 in the Quarterfinals at Las Vegas.

In one of the matches, the Red Alliance took 3 tetras immediately and rushed the Blue side, attempting to cap the Blue Home Row almost immediately. Sadly, the strategy wasn't fully implemented as Red would have wished, but it was an awesome strategy to watch.
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Unread 04-04-2005, 02:06
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Re: Best Game STRATEGY

Quote:
Originally Posted by Joshua May
The favorite strategy that I saw employed this year was the Red Alliance of 1641, 1266, and 1378 against the Blue Alliance of 1324, 399, and 585 in the Quarterfinals at Las Vegas.

In one of the matches, the Red Alliance took 3 tetras immediately and rushed the Blue side, attempting to cap the Blue Home Row almost immediately. Sadly, the strategy wasn't fully implemented as Red would have wished, but it was an awesome strategy to watch.
I saw that....didn't work too well though ...IIRC only one tetra was put on, and they ended up losing the match. Would have made for an interesting match if it did work.

As far as our strategy was concerned, it varied greatly depending on the robots in our alliance. One strategy that I liked was capping one of the corners on the opponents side, and we would usually try to work that in somewhere if possible - and it usually worked pretty well. We tried to plan most of it out beforehand, but some times things wouldn't go as planned so we had to do things on the fly. We tried never to cap a goal we already owned, and I think that helped a lot as far as wins go...sometimes you see two red tetras in a row on a goal, and if one of those was on a blue goal it could have made the difference.
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Last edited by gobeavs : 04-04-2005 at 02:11.
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