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#1
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Re: Best Game STRATEGY
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#2
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Re: Best Game STRATEGY
In qualifing I'd say anything goes depending on who your alliance is. For us, our alliances just kept screwing up and haveing bad matches and getting penalties so to be honest after 2 or 3 losses in a row if we weren't matched with who our scouts considered one of the 5 best teams, we were out for ourselves because we had to look impressive for the top seeds to notice us. If we were paired with one of those 5 teams we worked out a plan because we felt with any other of those 5 teams on our list combined with our team would win a match against almost anybody and we'd tell the other team on our alliance not to get penalties. At UTC the 5 or 6 best teams all week were teams 20, 69, 126, 173, 1071, and 230 . Teams 1071 and 230 had bad luck with alliances and were ranked down in the 20-30 range, but going out and playing their own game got them both in the top 2 seeds.
When we got to elimination our alliance was awsome to work with. Team 69 didn't boss team 126 or us around telling us what to do. They let us decide what our robot was capible of doing. The first 2 rounds of elimination all three teams went out to score because if we didn't get defended against we could score 60-70pts easily (best out of 3 matches with consistent 60-70 points will beat a #7 seed). If one of our teams got defended we felt any two teams on our alliance could beat any 2 teams on the other alliance. When we got to the finals we knew team 69 would at least match or outscore team 20, we felt team 126 would out score team 173 (nothing against those teams just teams 69 and 126 our team had confidence in), but we felt team 230 would tie or beat our team, and we knew we could keep them scoreless and make sure it was a tie and make the match 2 vs 2, which is what we did. Last edited by nobrakes8 : 31-03-2005 at 01:03. |
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#3
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Re: Best Game STRATEGY
With my teams robot the strategy I stated earlier works great because we just keep capping over other caps fast instead of taking a risky and time consumeing route of defence.
Another good thing to do is if the opposing alliance is very strong you can just stick with the back row and middle row. Putting two robots on offence keeping them on your side of the field and one robot to play defence that circles the center goal so no one can get into your side of the field. This strategy is also good for keeping up your QP's because it allows the opposing team to get a row and as many caps on top of those they want. |
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#4
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Re: Best Game STRATEGY
The favorite strategy that I saw employed this year was the Red Alliance of 1641, 1266, and 1378 against the Blue Alliance of 1324, 399, and 585 in the Quarterfinals at Las Vegas.
In one of the matches, the Red Alliance took 3 tetras immediately and rushed the Blue side, attempting to cap the Blue Home Row almost immediately. Sadly, the strategy wasn't fully implemented as Red would have wished, but it was an awesome strategy to watch. |
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#5
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Re: Best Game STRATEGY
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...IIRC only one tetra was put on, and they ended up losing the match. Would have made for an interesting match if it did work.As far as our strategy was concerned, it varied greatly depending on the robots in our alliance. One strategy that I liked was capping one of the corners on the opponents side, and we would usually try to work that in somewhere if possible - and it usually worked pretty well. We tried to plan most of it out beforehand, but some times things wouldn't go as planned so we had to do things on the fly. We tried never to cap a goal we already owned, and I think that helped a lot as far as wins go...sometimes you see two red tetras in a row on a goal, and if one of those was on a blue goal it could have made the difference. Last edited by gobeavs : 04-04-2005 at 02:11. |
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