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Re: Winning Defensive Allaince?
During the qualification rounds this is a very vailid strategy, as most alliances wont have more than 1 or 2 strong offensive bots. But during the eliminations, particularly between higher seeds or at more competitive events (such as nationals) it wouldnt hold true. In the Chesepeake regional for instance, team 173 was probably the strongest force in the entire regionals. During the finals, team 122 tried to stop them, and let it more or less become a 2v2 match-up. But 173 was able to slip by the opposing defense enough to let them score enough points and to help their alliance to get solid victories on their way to winning the regional. NO defense is perfect, and any strong offensive robot can beat a defensive robot enough to allow them to score enough points to decide the match. Look at the Colorado regional for another example. Teams 118 and 233 were dominant offensive threats. Every opposing alliance would send defensive robots to try and slow them down. Slow them down they did, but not enough to make 233 and 118 lose a single match during the eliminations. 233 adn 118 would crush any opposing defense and win the regional. The example is shown again in VCU. The #8 alliance managed to advance to the finals by playing very tough defense, but they would lose to a stronger offensive alliance. During the first match of the finals, Team 401 (who was on the winning #3 seeded alliance) was knocked down early, limiting them to the 4 points they scored in auto. In the process the robot that knocked them over was disabled (but not penelized or DQed). This is exactly as if they had both just been in a shoving match for the entire match, and niether scored a point. The #3 alliance would win the match. Proving again, for the 3rd time in the 3 regionals I attended, that offense wins matches and championships.
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