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View Poll Results: What should the role of the human player be in future years?
The role of the human player should be expanded. 25 29.76%
The role of the human player should remain about the same as this year. 48 57.14%
The role of the human player should be more limited (see Stack Attack, 2002). 9 10.71%
There should be no human player element in future years. 2 2.38%
Voters: 84. You may not vote on this poll

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Unread 13-04-2005, 17:24
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Re: Human Player: Past, Present and Future

Quote:
Originally Posted by Billfred
I think that this year really does have the right level of HP involvement. The issue then becomes safety, but I think that can be resolved with some trick game design. (Suppose this year, instead of the LZ triangles, there were 3.5' square corridors that only one robot at a time can enter to receive objects from the HP. You have the involvement, but it's also out of the way at the same time.)
I'll second that one. The involvement level is great this year, but it really is too risky. I personally almost had my eyes forked out by our arm when our robot was hit straight-on, towards me, at MWR (thank heavens for tennis reflexes and safety glasses from the Technokats!). The idea of an isolated loading station, like Billfred said, would be much appreciated!
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Unread 13-04-2005, 17:39
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Re: Human Player: Past, Present and Future

I think that the role of the HP should be expanded. Although with the direction of technology and robotics going mroe and more autonomous, this is still a competition and a chance to have some fun and show off what you did in just six weeks. I think by having the 15 second auton mode and a HP that stands at a safe distance and scores for the alliance would b a good challenge. The role of the robot could be to position the goals or scoring zones into an acceptable distance for the HP to score. By incorporating a HP you are giving more people a chance to interact with technology as in the future, humans will have to interact with robots in order to acomplish tasks, and fix broken 'bots, well a HP could work WITH the bot to score and accomplish certain tasks, as well as additional tasks set by the HP and by the 'bot, like by saying, a certain position would be a certain number of points by the HP and a task as in hanging from the chin up bar to be assigned by the robot task, just try to keep the HP a part of the game as it adds an element to the game that is just fun and reliable.
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Unread 22-10-2005, 14:04
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Re: Human Player: Past, Present and Future

My two cents

I like more human involvement to the degree of 2004, but would happily compromise with 2002.
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Unread 22-10-2005, 14:12
Ian Curtis Ian Curtis is offline
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Re: Human Player: Past, Present and Future

2004. Both the robot and the human player can (in different ways) score, and more importantly what the robot does CAN counteract what the human does. Some people have said that the 50 point bonus was too much, but when the time came for Einstein, it was no longer too much. You HAD to score balls to win and you HAD to hang to win. It's like football. Two players working on different things, working to achieve the common goal of winning.

BTW, should this be moved to the FRC Game Design forum?
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