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Originally Posted by Gene F
How about a game where the robots have to stay attached to one point. To move game elements around the field they would have to pass them to their alliance partners.
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I'm pretty sure BEST did this either last year or some time beforehand. Kinda interesting, and it would be a radical departure.
I just had this one, and I figured I'd give it a shot...suppose in a ball game there were some event that triggered a set of electric leaf blowers on one side of the field. With a light enough ball (or a strong enough blower), you'd create an advantage/disadvantage setup, which would make alliance coordination a bit more important--you'd want to be able to move balls where you want without losing control of the blower.