Go to Post No, I'm not a Superhero...I'm a FIRST Mentor. Common Mistake. - Mr. Van [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 26-04-2005, 13:51
SharkBite
 
Posts: n/a
Re: 3 Teams Per Side Too Many?

I really think 3 on 3 is a bad idea. I loved it at the beginning of the season and I really liked the element of strategy that it added, but I have since noticed a few things that is has impacted negatively. There were huge lapses in scouting at nationals. I think this had a lot to do with 3 on 3 since it is nearly impossible to keep track of a match with 6 robots in it. You need 6 people watching each match and even then it is difficult to get a perspective on the whole match. Also it is more difficult for an individual well performing team to overcome an unlucky alliance pairing. It wouldn't be so devastating to be seeded lower due to alliance partner mishaps if you could trust that the top seeded teams had watched your performance and would pick you.
  #2   Spotlight this post!  
Unread 26-04-2005, 13:57
ben281's Avatar
Happy Birthday! ben281 ben281 is offline
Ben 281
AKA: Ben Grier
#0281 (EnTech)
Team Role: Student
 
Join Date: Mar 2005
Rookie Year: 2001
Location: Greenville, SC
Posts: 26
ben281 will become famous soon enough
Send a message via AIM to ben281
Re: 3 Teams Per Side Too Many?

hey guys,
i do agree that 3v3 might introduce more interesting games and strategies. This is the first forum that i have seen anyone throwing out the idea of 2v2v2. haha that could get really cool! once again, the previous problems exist with that, since every match you would have 2 wins for ever 4 losses. oh well. i also agree that scouting needs to be more thourough next year to insure that the good teams with bad luck still get picked.
till later
Ben
TEAM 281
  #3   Spotlight this post!  
Unread 15-05-2005, 18:24
Kit Gerhart's Avatar
Kit Gerhart Kit Gerhart is offline
Mentor, coach, whatever--
FRC #0233 ("The Pink Team")
Team Role: Mentor
 
Join Date: Nov 2001
Rookie Year: 1996
Location: Cape Canaveral, FL USA
Posts: 559
Kit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond reputeKit Gerhart has a reputation beyond repute
Send a message via AIM to Kit Gerhart
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by ben281
hey guys,
This is the first forum that i have seen anyone throwing out the idea of 2v2v2. haha that could get really cool! once again, the previous problems exist with that, since every match you would have 2 wins for ever 4 losses. oh well. i also agree that scouting needs to be more thourough next year to insure that the good teams with bad luck still get picked.
till later
Ben
TEAM 281
Before '99, the format was 1v1v1 double elimination until the quarter finals, at which time the tournament became 1v1. With the 1v1v1 format, there were definitely cases where a strong robot, real or perceived, was "ganged up on" by the other two. Also, it that format, there were two losers/match in the pre-quarter final part of the tournament, so about a third of the teams only played two "real" matches in an event.
__________________
Team 45, TechnoKats, 1996-2002
Team 1062, The Storm, 2003
Team 233, "The Pink Team," 2004-present

The views I express here are mine, and mine alone, not those of my team, FIRST, or my previous teams.
  #4   Spotlight this post!  
Unread 26-04-2005, 14:51
Carter Carter is offline
Carter
None #0233 (Pink)
Team Role: Driver
 
Join Date: Jan 2005
Rookie Year: 2003
Location: ROCKLEDGE
Posts: 26
Carter is an unknown quantity at this point
Send a message via AIM to Carter
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by SharkBite
I really think 3 on 3 is a bad idea. I loved it at the beginning of the season and I really liked the element of strategy that it added, but I have since noticed a few things that is has impacted negatively. There were huge lapses in scouting at nationals. I think this had a lot to do with 3 on 3 since it is nearly impossible to keep track of a match with 6 robots in it. You need 6 people watching each match and even then it is difficult to get a perspective on the whole match. Also it is more difficult for an individual well performing team to overcome an unlucky alliance pairing. It wouldn't be so devastating to be seeded lower due to alliance partner mishaps if you could trust that the top seeded teams had watched your performance and would pick you.

not to keep the neg talk going but you make another good point. that most teams dont have the people to scout that many bots and scout newton ,curie and so on. my team did it all this year but it was hard on all of us and my team has 75 people on it.
  #5   Spotlight this post!  
Unread 26-04-2005, 16:44
Not2B's Avatar
Not2B Not2B is offline
Registered User
AKA: Brian Graham
FRC #0862 (Lightning Robotics)
Team Role: Mentor
 
Join Date: Apr 2002
Rookie Year: 2002
Location: Farmington Hills, Mi
Posts: 401
Not2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond repute
Re: 3 Teams Per Side Too Many?

3 vs 3 = good

-More rounds
-More teams
-You get field time with almost everyone
-Broken robots result in 2 vs 3, which isn't the end of the world
-Scouting is different, not harder. (You need to be more creative, and data driven - at least it worked for us.)
-More exciting, IMHO, than 2x2 (but that's not a good reason for or against)

3vs3, 2vs2vs2, or 2vs3 would all be fun.

(2 vs 3... with an uneven field... and you get equal number of matches on 2 as you get on 3. That would be wild.)
__________________
Brian Graham
  #6   Spotlight this post!  
Unread 26-04-2005, 17:29
Mike33's Avatar
Mike33 Mike33 is offline
NOOOOOOOOOO! MY LAST YEAR IS OVER!
AKA: Keebler (Elf)
FRC #0033 (Killer Bees)
Team Role: Alumni
 
Join Date: Sep 2004
Rookie Year: 2002
Location: Oxford, MI
Posts: 60
Mike33 will become famous soon enough
Send a message via AIM to Mike33
Re: 3 Teams Per Side Too Many?

3v3 was good. not as much traffic as i thought because most teams learned to stay in the home side of the field until they had to go make a 'blitz' play and take the opposing home row goal. you did need more scouters because there were more bots on the field. the unussuall two or three didnt work that well when collecting the data. compiling data was fine. and believe it or not, the human player still was valuable even if the team didnt use the manual loader. think about it, if the human wasn't there, the bot wouldnt go. if the driver wasnt there, the bot wouldnt go, and if the operator wasnt there, the bot couldnt score. so believe it or not, the role of each job was evenly split.

p.s. Thanks to all you human players for making our robots go.
__________________
--"Always bear in mind that your own resolution to succeed is more important than any other one thing." --Abe Lincoln
Final Four in 2005 National Championship
2005 National Team Imagery Award
2005 West Michigan Imagery Award
2005 Detroit General Motors Industrial Design Award
2nd Place in Detroit and West Michigan
-----------------------------------------------------
"Its a jeep thing, you wouldn't understand"
---copy the jeep and pass it around---
o_o_o_o
./| ,[_____],
|ŻŻŻL--O|||||||O
()_)Ż()_) ŻŻŻ )_)

(originaly made by my friend david)
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
**FIRST EMAIL**/2005 FRC Game Design Communication to FRC Teams Goobergunch FIRST E-Mail Blast Archive 1 06-01-2005 09:29
Robot Collaboration Karthik General Forum 153 18-02-2004 03:40
"Fixing" matches Shawn60 General Forum 158 18-03-2003 18:41
Long post - this year's game was tough - here's why: archiver 2001 7 24-06-2002 03:31


All times are GMT -5. The time now is 23:10.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi