Go to Post "The robot is horribly overweight. We need to delete some code" - Dumper FTW 435 [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #31   Spotlight this post!  
Unread 25-04-2005, 23:54
Goldeye Goldeye is offline
Registered User
AKA: Josh Hecht
FRC #0694 (Stuypulse)
Team Role: College Student
 
Join Date: Jan 2005
Rookie Year: 2005
Location: New York
Posts: 145
Goldeye has a spectacular aura aboutGoldeye has a spectacular aura aboutGoldeye has a spectacular aura about
Send a message via AIM to Goldeye
Re: 3 Teams Per Side Too Many?

Triple Play would be impossible with only two teams. In some cases, a game will be too simple if made for a 2v2. Triple Play was probably a pretty decent median. Their wasn't really crowding on the field, and although there was a lot of action making it hard to follow each action in the game, the fact that there's only two teams made it easy to tell the current game status in a few glances.

The best answer is variety. If they can make a game where two robots are needed to accomplish a difficult task on a very large field, even 4v4 could be reasonable (with serpentine alliance picking). I'm sure they can make a great 2v2v2 game too. Whatever they come up with, I'm sure it'll be good.
__________________
Team 694

2005 Championship - Galileo Semifinalist
2005 New York - Regional Chairmans Award
2005 New York - Semifinalist (Thanks 1257,1340)
  #32   Spotlight this post!  
Unread 26-04-2005, 13:51
SharkBite
 
Posts: n/a
Re: 3 Teams Per Side Too Many?

I really think 3 on 3 is a bad idea. I loved it at the beginning of the season and I really liked the element of strategy that it added, but I have since noticed a few things that is has impacted negatively. There were huge lapses in scouting at nationals. I think this had a lot to do with 3 on 3 since it is nearly impossible to keep track of a match with 6 robots in it. You need 6 people watching each match and even then it is difficult to get a perspective on the whole match. Also it is more difficult for an individual well performing team to overcome an unlucky alliance pairing. It wouldn't be so devastating to be seeded lower due to alliance partner mishaps if you could trust that the top seeded teams had watched your performance and would pick you.
  #33   Spotlight this post!  
Unread 26-04-2005, 13:57
ben281's Avatar
ben281 ben281 is offline
Ben 281
AKA: Ben Grier
#0281 (EnTech)
Team Role: Student
 
Join Date: Mar 2005
Rookie Year: 2001
Location: Greenville, SC
Posts: 26
ben281 will become famous soon enough
Send a message via AIM to ben281
Re: 3 Teams Per Side Too Many?

hey guys,
i do agree that 3v3 might introduce more interesting games and strategies. This is the first forum that i have seen anyone throwing out the idea of 2v2v2. haha that could get really cool! once again, the previous problems exist with that, since every match you would have 2 wins for ever 4 losses. oh well. i also agree that scouting needs to be more thourough next year to insure that the good teams with bad luck still get picked.
till later
Ben
TEAM 281
  #34   Spotlight this post!  
Unread 26-04-2005, 14:44
Carter Carter is offline
Carter
None #0233 (Pink)
Team Role: Driver
 
Join Date: Jan 2005
Rookie Year: 2003
Location: ROCKLEDGE
Posts: 26
Carter is an unknown quantity at this point
Send a message via AIM to Carter
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by ben281
hey everyone!
i just wanted the opinions out there whether the increase in robots on the field increases the luck involved and if so is it worth it to help move through more matches quicker? i know there were lots of good teams that got lower seeds than expected because of this. let me hear what you guys think!
Ben
TEAM 281
i dont like the 3v3 this year because it puts to much of the game in luck. it was okay at the regionals bc there were only one or to really good good bots(not trying to bring down the other bots. but you can tell the difference in the really good and okay.) my team could over come all the other bots at the regionals. we seed #1 at both regionals we went to and won then at nationals we were 43 seed .but when you have to two bots that are on your alliance and they cant do anything and then you are play against 3 okay bots its not fair to the one bot. the teams work really hard and we do so good at regionals and then we cant over come the luck at nationals and it hard on us because we do work so hard those 6 weeks to make the bot good. my team wasnt the only team like that. others are 79,1251,179,71,61 and im sure i missed some but i hope i got the point out.
  #35   Spotlight this post!  
Unread 26-04-2005, 14:51
Carter Carter is offline
Carter
None #0233 (Pink)
Team Role: Driver
 
Join Date: Jan 2005
Rookie Year: 2003
Location: ROCKLEDGE
Posts: 26
Carter is an unknown quantity at this point
Send a message via AIM to Carter
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by SharkBite
I really think 3 on 3 is a bad idea. I loved it at the beginning of the season and I really liked the element of strategy that it added, but I have since noticed a few things that is has impacted negatively. There were huge lapses in scouting at nationals. I think this had a lot to do with 3 on 3 since it is nearly impossible to keep track of a match with 6 robots in it. You need 6 people watching each match and even then it is difficult to get a perspective on the whole match. Also it is more difficult for an individual well performing team to overcome an unlucky alliance pairing. It wouldn't be so devastating to be seeded lower due to alliance partner mishaps if you could trust that the top seeded teams had watched your performance and would pick you.

not to keep the neg talk going but you make another good point. that most teams dont have the people to scout that many bots and scout newton ,curie and so on. my team did it all this year but it was hard on all of us and my team has 75 people on it.
  #36   Spotlight this post!  
Unread 26-04-2005, 16:44
Not2B's Avatar
Not2B Not2B is offline
Registered User
AKA: Brian Graham
FRC #0862 (Lightning Robotics)
Team Role: Mentor
 
Join Date: Apr 2002
Rookie Year: 2002
Location: Farmington Hills, Mi
Posts: 401
Not2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond reputeNot2B has a reputation beyond repute
Re: 3 Teams Per Side Too Many?

3 vs 3 = good

-More rounds
-More teams
-You get field time with almost everyone
-Broken robots result in 2 vs 3, which isn't the end of the world
-Scouting is different, not harder. (You need to be more creative, and data driven - at least it worked for us.)
-More exciting, IMHO, than 2x2 (but that's not a good reason for or against)

3vs3, 2vs2vs2, or 2vs3 would all be fun.

(2 vs 3... with an uneven field... and you get equal number of matches on 2 as you get on 3. That would be wild.)
__________________
Brian Graham
  #37   Spotlight this post!  
Unread 26-04-2005, 17:29
Mike33's Avatar
Mike33 Mike33 is offline
NOOOOOOOOOO! MY LAST YEAR IS OVER!
AKA: Keebler (Elf)
FRC #0033 (Killer Bees)
Team Role: Alumni
 
Join Date: Sep 2004
Rookie Year: 2002
Location: Oxford, MI
Posts: 60
Mike33 will become famous soon enough
Send a message via AIM to Mike33
Re: 3 Teams Per Side Too Many?

3v3 was good. not as much traffic as i thought because most teams learned to stay in the home side of the field until they had to go make a 'blitz' play and take the opposing home row goal. you did need more scouters because there were more bots on the field. the unussuall two or three didnt work that well when collecting the data. compiling data was fine. and believe it or not, the human player still was valuable even if the team didnt use the manual loader. think about it, if the human wasn't there, the bot wouldnt go. if the driver wasnt there, the bot wouldnt go, and if the operator wasnt there, the bot couldnt score. so believe it or not, the role of each job was evenly split.

p.s. Thanks to all you human players for making our robots go.
__________________
--"Always bear in mind that your own resolution to succeed is more important than any other one thing." --Abe Lincoln
Final Four in 2005 National Championship
2005 National Team Imagery Award
2005 West Michigan Imagery Award
2005 Detroit General Motors Industrial Design Award
2nd Place in Detroit and West Michigan
-----------------------------------------------------
"Its a jeep thing, you wouldn't understand"
---copy the jeep and pass it around---
o_o_o_o
./| ,[_____],
|ŻŻŻL--O|||||||O
()_)Ż()_) ŻŻŻ )_)

(originaly made by my friend david)
  #38   Spotlight this post!  
Unread 26-04-2005, 18:53
Doug G's Avatar
Doug G Doug G is offline
Coach / Teacher
FRC #0701 (Robovikes)
Team Role: Coach
 
Join Date: Dec 2002
Rookie Year: 2001
Location: Fairfield, CA
Posts: 877
Doug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond reputeDoug G has a reputation beyond repute
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by Carter
i dont like the 3v3 this year because it puts to much of the game in luck. it was okay at the regionals bc there were only one or to really good good bots(not trying to bring down the other bots. but you can tell the difference in the really good and okay.) my team could over come all the other bots at the regionals. we seed #1 at both regionals we went to and won then at nationals we were 43 seed .but when you have to two bots that are on your alliance and they cant do anything and then you are play against 3 okay bots its not fair to the one bot. the teams work really hard and we do so good at regionals and then we cant over come the luck at nationals and it hard on us because we do work so hard those 6 weeks to make the bot good. my team wasnt the only team like that. others are 79,1251,179,71,61 and im sure i missed some but i hope i got the point out.
Point well made. But I think 3v3 works just fine, but there needs to be less teams at nationals (i don't like saying that). As Joe J stated, have more matches would alleviate your situation. 7 matches is just not quite enough, 8-10 would be better. That would also alleviate the scouting problem for some of us small teams that have only 3-5 students scouting. Less teams seems to alleviate a lot of problems, but may raise the fees unfortunately.
__________________
Work Hard, Have Fun, Make a Difference!

  #39   Spotlight this post!  
Unread 26-04-2005, 19:10
Ali Ahmed's Avatar
Ali Ahmed Ali Ahmed is offline
Registered User
FRC #0004 (Team 4 ELEMENT)
Team Role: Mentor
 
Join Date: Mar 2004
Rookie Year: 2002
Location: Los Angeles, CA
Posts: 371
Ali Ahmed is a splendid one to beholdAli Ahmed is a splendid one to beholdAli Ahmed is a splendid one to beholdAli Ahmed is a splendid one to beholdAli Ahmed is a splendid one to beholdAli Ahmed is a splendid one to beholdAli Ahmed is a splendid one to behold
Re: 3 Teams Per Side Too Many?

I think the 3 on 3 in fine and a very good thing for FIRST. FIRST is becoming very huge and the 3 on 3 allows more matches per team. For example, if this years game were to have 2 on 2 then we would have had something like 4-5 matches total. I don't know about anybody else but thats kind of boring. It is also for the rookie teams that are not able to go to the Championship. It allows them to have more machetes and therefore more fun or a better chance at winning and going to the Champs. And, like other people said, it makes for more interesting strategies and scouting.
__________________

Student: Team 22
Mentor: Team 4


  #40   Spotlight this post!  
Unread 26-04-2005, 19:24
Jim Meyer's Avatar
Jim Meyer Jim Meyer is offline
Engineering Mentor
None #0067 (HOT)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 2000
Location: Milford Michigan
Posts: 177
Jim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond reputeJim Meyer has a reputation beyond repute
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by petek
I think this question might be rephrased to "which is more important: striving toward field dominating performance, or gracious professionalism?"
I don't think that gradious professionalism and "dominating performance" are at odds with each other in FIRST. If we want FIRST robotics to be more of a sport than a science fair I think competition is a key element. If FIRST wants to gain mainstream appleal good robots should seed at the top. Poor ones should be at the bottom.

Like Dr. Joe mentioned, the randomness isn't any worse than previous years if the numper of matches played goes up appropriately. I think this was the problem at Nationals. Didn't we play 8 matches last year? I was expecting 10 or more this year.

I think this year was better than last on a whole. The Regionals did play more matches to help with the randomness issues. I loved the fact that all the robots played all the time in the finals. It worked well with this year's game but could be pure chaos with a different type of game. I might be a little biased though.
  #41   Spotlight this post!  
Unread 26-04-2005, 19:59
Amanda N. Amanda N. is offline
525 electrical and driver
FRC #0525 (Swart-Dogs)
Team Role: Driver
 
Join Date: Jan 2005
Rookie Year: 2003
Location: Cedar Falls, IA
Posts: 23
Amanda N. is an unknown quantity at this point
Re: 3 Teams Per Side Too Many?

I agree with what a lot of people have been saying in here so far.. I definitely was glad to have more matches (my team usually only gets to go to one competition, so it's nice to have as many matches as possible there). I think the games are more interesting/exciting (but harder to keep track of) with 6 robotics out there. It's nice to get to work with more teams, too.

I think it would be wierd to go back to 2 vs 2 next year.. I got used to having 2 other teams in the driver station, and maybe this is just me, but I think it would seem more simple/small/boring (well, a robotics comp. could never be boring.. I just can't think of the right word for what I'm trying to say right now though) with just 2 teams per alliance again.
  #42   Spotlight this post!  
Unread 26-04-2005, 20:38
Masterfork's Avatar
Masterfork Masterfork is offline
Joshua Hunnings
AKA: Fork
FRC #0233 (the pink team)
Team Role: Alumni
 
Join Date: Feb 2005
Rookie Year: 2005
Location: Florida
Posts: 122
Masterfork is a jewel in the roughMasterfork is a jewel in the roughMasterfork is a jewel in the rough
Send a message via AIM to Masterfork Send a message via MSN to Masterfork
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by dmurdz
With FIRST growing so fast 3 vs 3 games are needed and they will most likely been seen for years to come, they would have to decrease the amount of matches played or add a day to competitions or make the day longer, FIRST is just growing so much.

I like the 3 vs 3 games because new methods of strategies are uncovered and there is more action on the field.
well its not too bad but there is way too much luck involved but it could be fixed by having more matches which would lower the chance of a bad team up on top who really doesn't deserve it
__________________

2007 World Championship Finalist thank you 71 and 179
2007 Archimedes undefeated Champions thanks 179 and 71
2007 Florida regional semifinalist thanks 180 and 1889
2007 Florida regional Spirit Award
2006 Archimedes Division Finalist
2006 Boston Champions
2005 UCF Regional champions thanks 1592 and 179
2005 Colorado Regional champions thanks 118 and 935
2005 Colorado Regional Chairmans Award
IRI 2005 - Champion thanks to 33 and 868 - it was a GREAT event
2005 World Championship - GM Industrial Design
  #43   Spotlight this post!  
Unread 26-04-2005, 21:34
Squeje250's Avatar
Squeje250 Squeje250 is offline
BIG RED
AKA: BJ Boville
#1259 (Paradigm Shift)
Team Role: Mechanical
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Pewaukee
Posts: 43
Squeje250 is on a distinguished road
Send a message via AIM to Squeje250 Send a message via Yahoo to Squeje250
Re: 3 Teams Per Side Too Many?

Yea. truthfully i think it may have been better. knowing that if one of your teamates where disabled, or just isnt doin anything you have another to help you out, and its not just all you. althought they also have more help. i think both ways are fine.
__________________
Squeje250,
Team 1259 "Paradigm Shift"

"CHANGING THE MIND OF PEOPLE ARROUND US"

---------------------------------------------------
2004 Midwest Regionals - "Highest Rookie seed"
2004 Midwest Regionals - "DaimlerChrysler Team Spirit"
Placed 4th (7-1-0) in 2004 Midwest Regionals
---------------------------------------------------
2005 Midwest Regionals - "Imagery Award"
Placed 16th (5-5-0) in 2005 Midwest Regionals
---------------------------------------------------
2005 Nationals - placed 5th (6-1-0) in NEWTON
---------------------------------------------------
  #44   Spotlight this post!  
Unread 26-04-2005, 21:41
ben281's Avatar
ben281 ben281 is offline
Ben 281
AKA: Ben Grier
#0281 (EnTech)
Team Role: Student
 
Join Date: Mar 2005
Rookie Year: 2001
Location: Greenville, SC
Posts: 26
ben281 will become famous soon enough
Send a message via AIM to ben281
Re: 3 Teams Per Side Too Many?

hey everyone,
does anyone actually know how many games were played per team at nats last year? i seem to remember 6 or 7 but someone said 5. do you think that first needs to run the matches later in the day to fit more in? Unfortunately 1 more game per team equals another 15 matches for a division of 85 teams. At least everyone seems to agree that we need more matches no matter how many teams per side there are. tell me what you think! : )
Ben
TEAM 281
  #45   Spotlight this post!  
Unread 27-04-2005, 12:59
the_short1's Avatar
the_short1 the_short1 is offline
Head of Electronics
AKA: Kevin F.
FRC #1596 (Twin Saults International Instigators)
Team Role: Electrical
 
Join Date: Feb 2005
Rookie Year: 2005
Location: CANADA
Posts: 252
the_short1 is a name known to allthe_short1 is a name known to allthe_short1 is a name known to allthe_short1 is a name known to allthe_short1 is a name known to allthe_short1 is a name known to all
Send a message via MSN to the_short1
Re: 3 Teams Per Side Too Many?

i think on the official standinds, each robot should have the number of tetras they personally stacked.,..

for instance, giving credit to alliance team 1,2,3 even thought team 2 didnlt cap any. .. etc.... . or if your alliance lost a match because you were the only scoring team, so scouters can more accurately see how good an individual team is.... . this year.. it was all about alliances.. if you were a GREAT robot and had 2 really crap alliances.. theirs almost no way you can win . . even against 3 low strength robots
__________________
2005 GLR: 12th/58 Seed, Aliance: 1596, 910, 1447 (Semi Finalists) Website, Rookie All Star, Highest Rookie Seed, and 2 Peer Awards, my BIG thank you thread, PLEASE READ
2005 GTR: 11th/66 Seed, Aliance: 703, 1596, 1680 (Semi Finalists) Highest Rookie Seed & 1 Peer Awards
2005 Championship (Galileo): 36th/86 Seed Highest Galileo Match Score: 123:7 Thanks 447 and 121
2006 Website (Totally Revamped):Instigators1596.com
2006 GLR: 31st/61 Seed, Aliance: 835, 1213, 1596 (Quarter Finalists) Spirit & 3 peer awards, THX!
2006 Waterloo: 7th/31 Seed, Aliance: 1219, 1596, 912 (Semi Finalists) Spirit & 2 peer awards, THX!
2006 Waterloo: Aliance: 1596, 1680, 1114 Higest Match Score: (Q22) 128|32
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
**FIRST EMAIL**/2005 FRC Game Design Communication to FRC Teams Goobergunch FIRST E-Mail Blast Archive 1 06-01-2005 09:29
Robot Collaboration Karthik General Forum 153 18-02-2004 03:40
"Fixing" matches Shawn60 General Forum 158 18-03-2003 18:41
Long post - this year's game was tough - here's why: archiver 2001 7 24-06-2002 03:31


All times are GMT -5. The time now is 21:07.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi