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Re: Reflection 2005 Season
I said that I would post me response later so here goes.
This year's game I think was pretty challenging, it forced teams to come up with innovative designs in arm systems which my team is starting to get the hang of, and our programing team stepped it up this year and won us an award.
This season we learned to go for it all. Last year we unfortunately decided that capping and uncapping goals would be more important than hanging from the bar. This years game taught us to not design a robot based on alliances, because you can't always depend on your teammate to make up for your robots weaknesses. This year also taught us that nothing design wise is out of our reach. Next year I hope we have a game that really demands a good strong drive train, because that is probably our weak point, compared to other veteran teams.
My final thoughts of this season are good. This season really helped my team as well as others to venture out and try something different. This is our forth year and the second year we have used pneumatics. We have usually abandoned the idea of pneumatics because of their trade offs and we usually used motors for our arm systems. I think that this season was my teams best, for us it isn't all about winning a competition but it is about teaching the morals of FIRST and Engineering.
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