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#1
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Re: 3 Teams Per Side Too Many?
i think on the official standinds, each robot should have the number of tetras they personally stacked.,..
for instance, giving credit to alliance team 1,2,3 even thought team 2 didnlt cap any. .. etc.... . or if your alliance lost a match because you were the only scoring team, so scouters can more accurately see how good an individual team is.... . this year.. it was all about alliances.. if you were a GREAT robot and had 2 really crap alliances.. theirs almost no way you can win . . even against 3 low strength robots |
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#2
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Re: 3 Teams Per Side Too Many?
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#3
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Re: 3 Teams Per Side Too Many?
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#4
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Evolution of the competition.
Three robots mean: 1. that teams can have a better shot at having their weaknesses covered 2. Scouting is more important to all 3. Everyone can play more 4. More fun period |
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#5
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Re: 3 Teams Per Side Too Many?
"1. that teams can have a better shot at having their weaknesses covered
2. Scouting is more important to all 3. Everyone can play more 4. More fun period" can't number one be seen the other way? like i mean having more partners is a better chance at obtaining more weaknesses? It seems to me that if you are the best of the best, say capping 6-7 a match then the chances are pretty good that your partners are not going to be able to do that. so it would be better to have one partner than two. because more just brings your average down. i see this as a real challenge for the upper rated teams. sorry guys-the statistics just aren't on your side this year : ( Ben TEAM 281 |
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#6
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Re: 3 Teams Per Side Too Many?
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its doesnt matter how good your scouting is if you are ranked 43 like we were. the top seeded teams still get to pick and then you split up all the good team from picking each other.And by that happening the division best robots dont really come out of it. |
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#7
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Re: 3 Teams Per Side Too Many?
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oh i was talking with some of my team and were thinking that maybe FIRST would change the way the Alliance picking went and some how take out the luck of it. i just think that sometimes the best bots dont come out of the divisons. |
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#8
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Re: 3 Teams Per Side Too Many?
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#9
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Re: 3 Teams Per Side Too Many?
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This year on Curie, I did real-time scorekeeping. There was a shortage of RTS folks across the entire dome, so we resorted to creative means (read: recruiting a few media guys from Heatwave) to get the absolute minimum on our field. (Granted, RTS this year should have been a three-person job--but that's another story. Don't worry, I already suggested it to FIRST.) Just from how recruiting volunteers can be at times (there was a white board each morning in the volunteer area with open positions), I really don't think FIRST has the ability to track the scores and the robots at the same time. Of course, you could always create such a system with your team and publish the information somehow. Last edited by Billfred : 27-04-2005 at 13:36. Reason: clearing up language |
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#10
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Re: 3 Teams Per Side Too Many?
I would like a 2v2v2 game more than another 3v3 game next year. We had a lot of bad luck this year where one or two of our alliance partners would get stuck or break, leaving us 2 on 3 and sometimes even 1 on 3. In a 2v2 game you have more of a chance to win a match alone than you would in a 3v3 game.
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#11
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Re: 3 Teams Per Side Too Many?
how would a 2v2v2 work? i don't think they could so a win-loss record any more. it would have to be done with a point system (maybe something like sports?) like 2 points for being the highest scoring alliance and 1 point for being the second highest? ....mm....haha that might not be that bad of an idea ; ) ttyl
Ben TEAM 281 |
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#12
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Re: 3 Teams Per Side Too Many?
i think the 3 on 3 did mess with how teams were ranked and it was easier to get ranked good depending on yer matches just like any year but as far as the game goes im ready for 4 on 4!!!!!!! i thought the 2 extra robots made it more interesting and besides the selections having some not soo good teams up top at times because of it, i loved it.
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#13
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Re: 3 Teams Per Side Too Many?
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