Go to Post It's possible to do nearly anything with enough resources and ingenuity. - Madison [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #46   Spotlight this post!  
Unread 27-04-2005, 13:26
George A.'s Avatar
George A. George A. is offline
I come through in a spinsch
AKA: George- The Voice
FRC #0303 (TEST Team)
Team Role: Mentor
 
Join Date: May 2002
Rookie Year: 2001
Location: New Jersey
Posts: 1,000
George A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond reputeGeorge A. has a reputation beyond repute
Send a message via AIM to George A.
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by the_short1
i think on the official standinds, each robot should have the number of tetras they personally stacked.,..

for instance, giving credit to alliance team 1,2,3 even thought team 2 didnlt cap any. .. etc.... . or if your alliance lost a match because you were the only scoring team, so scouters can more accurately see how good an individual team is.... . this year.. it was all about alliances.. if you were a GREAT robot and had 2 really crap alliances.. theirs almost no way you can win . . even against 3 low strength robots
That's where scouting comes in. If a team's scouting team is up to par with the competition, then they will realizes that you got screwed over with pairings, they will also know if you got really lucky with pairings and rode other teams back to a high seed. FIRST has enough on it's plate keeping track of the rankings for 50+ teams without having to keep track of individual robot performance.
__________________
My Volunteer Resumé
Game Announcer NJ: 2005-Present
Game Announcer Philly: 2006-Present
Game Announcer NY: 2005-2008
Game Announcer Champsionships: 2005-2008


  #47   Spotlight this post!  
Unread 27-04-2005, 13:32
Billfred's Avatar
Billfred Billfred is online now
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,502
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by the_short1
i think on the official standinds, each robot should have the number of tetras they personally stacked.,..

for instance, giving credit to alliance team 1,2,3 even thought team 2 didnlt cap any. .. etc.... . or if your alliance lost a match because you were the only scoring team, so scouters can more accurately see how good an individual team is.... . this year.. it was all about alliances.. if you were a GREAT robot and had 2 really crap alliances.. theirs almost no way you can win . . even against 3 low strength robots
One problem, though...how do you track that?

This year on Curie, I did real-time scorekeeping. There was a shortage of RTS folks across the entire dome, so we resorted to creative means (read: recruiting a few media guys from Heatwave) to get the absolute minimum on our field. (Granted, RTS this year should have been a three-person job--but that's another story. Don't worry, I already suggested it to FIRST.)

Just from how recruiting volunteers can be at times (there was a white board each morning in the volunteer area with open positions), I really don't think FIRST has the ability to track the scores and the robots at the same time. Of course, you could always create such a system with your team and publish the information somehow.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

93 events (more than will fit in a ChiefDelphi signature), 13 seasons, over 60,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.

Last edited by Billfred : 27-04-2005 at 13:36. Reason: clearing up language
  #48   Spotlight this post!  
Unread 27-04-2005, 18:34
Masterfork's Avatar
Masterfork Masterfork is offline
Joshua Hunnings
AKA: Fork
FRC #0233 (the pink team)
Team Role: Alumni
 
Join Date: Feb 2005
Rookie Year: 2005
Location: Florida
Posts: 122
Masterfork is a jewel in the roughMasterfork is a jewel in the roughMasterfork is a jewel in the rough
Send a message via AIM to Masterfork Send a message via MSN to Masterfork
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by M.O.R.T.
That's where scouting comes in. If a team's scouting team is up to par with the competition, then they will realizes that you got screwed over with pairings, they will also know if you got really lucky with pairings and rode other teams back to a high seed. FIRST has enough on it's plate keeping track of the rankings for 50+ teams without having to keep track of individual robot performance.
eyeah that is a real problem when your a good bot and you end up in like last cause of your alliances no chance at 1st,2nd, or any picking seed
__________________

2007 World Championship Finalist thank you 71 and 179
2007 Archimedes undefeated Champions thanks 179 and 71
2007 Florida regional semifinalist thanks 180 and 1889
2007 Florida regional Spirit Award
2006 Archimedes Division Finalist
2006 Boston Champions
2005 UCF Regional champions thanks 1592 and 179
2005 Colorado Regional champions thanks 118 and 935
2005 Colorado Regional Chairmans Award
IRI 2005 - Champion thanks to 33 and 868 - it was a GREAT event
2005 World Championship - GM Industrial Design
  #49   Spotlight this post!  
Unread 28-04-2005, 12:39
pyroslev's Avatar
pyroslev pyroslev is offline
VirginiaFIRST FTA
AKA: Jack of all trades, Master of few
no team (Forget not 616)
Team Role: Alumni
 
Join Date: Nov 2004
Rookie Year: 2001
Location: Virginia
Posts: 414
pyroslev is on a distinguished road
Lightbulb Re: 3 Teams Per Side Too Many?

Evolution of the competition.

Three robots mean:

1. that teams can have a better shot at having their weaknesses covered
2. Scouting is more important to all
3. Everyone can play more
4. More fun period
__________________
"Complications arose, ensued...were overcome." "I'd trade 500 CNC machines for one good hearted student."


From December to April, since 2002, I forfeit my mental sanity for perfect insanity.
  #50   Spotlight this post!  
Unread 28-04-2005, 13:03
Jim Kosaski Jim Kosaski is offline
Registered User
#1447 (Panther Robotics)
Team Role: Mentor
 
Join Date: Mar 2005
Rookie Year: 2003
Location: Center Line
Posts: 7
Jim Kosaski is an unknown quantity at this point
Re: 3 Teams Per Side Too Many?

I enjoyed the 3 vs. 3 challenge this year. What will probably happen though, it will depend on what kind of a challenge First keeps coming out with each year. But, as others have said before, if the number of teams keeps growing, then you will keep seeing the field and the number of alliance partners on at one time, increasing.
  #51   Spotlight this post!  
Unread 28-04-2005, 13:15
EOC's Avatar
EOC EOC is offline
Registered User
AKA: Eric Curry
None #1208 (Metool Brigade)
Team Role: Coach
 
Join Date: Jan 2005
Rookie Year: 2003
Location: Illinois
Posts: 200
EOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant futureEOC has a brilliant future
Re: 3 Teams Per Side Too Many?

I thought the 3v3 was great, lots of strategy, lots of action, lots of matches.
  #52   Spotlight this post!  
Unread 28-04-2005, 13:50
ben281's Avatar
ben281 ben281 is offline
Ben 281
AKA: Ben Grier
#0281 (EnTech)
Team Role: Student
 
Join Date: Mar 2005
Rookie Year: 2001
Location: Greenville, SC
Posts: 26
ben281 will become famous soon enough
Send a message via AIM to ben281
Re: 3 Teams Per Side Too Many?

"1. that teams can have a better shot at having their weaknesses covered
2. Scouting is more important to all
3. Everyone can play more
4. More fun period"

can't number one be seen the other way? like i mean having more partners is a better chance at obtaining more weaknesses? It seems to me that if you are the best of the best, say capping 6-7 a match then the chances are pretty good that your partners are not going to be able to do that. so it would be better to have one partner than two. because more just brings your average down. i see this as a real challenge for the upper rated teams. sorry guys-the statistics just aren't on your side this year : (
Ben
TEAM 281
  #53   Spotlight this post!  
Unread 28-04-2005, 14:58
bhweezer's Avatar
bhweezer bhweezer is offline
Brandon Higgs
FRC #0364 (Team Fusion)
Team Role: Mentor
 
Join Date: Jan 2004
Rookie Year: 2003
Location: Gulfport, MS
Posts: 105
bhweezer is a jewel in the roughbhweezer is a jewel in the roughbhweezer is a jewel in the rough
Send a message via AIM to bhweezer
Re: 3 Teams Per Side Too Many?

I would like a 2v2v2 game more than another 3v3 game next year. We had a lot of bad luck this year where one or two of our alliance partners would get stuck or break, leaving us 2 on 3 and sometimes even 1 on 3. In a 2v2 game you have more of a chance to win a match alone than you would in a 3v3 game.
__________________

Team Fusion (364)
Synergy in Motion


  #54   Spotlight this post!  
Unread 30-04-2005, 00:28
ben281's Avatar
ben281 ben281 is offline
Ben 281
AKA: Ben Grier
#0281 (EnTech)
Team Role: Student
 
Join Date: Mar 2005
Rookie Year: 2001
Location: Greenville, SC
Posts: 26
ben281 will become famous soon enough
Send a message via AIM to ben281
Re: 3 Teams Per Side Too Many?

how would a 2v2v2 work? i don't think they could so a win-loss record any more. it would have to be done with a point system (maybe something like sports?) like 2 points for being the highest scoring alliance and 1 point for being the second highest? ....mm....haha that might not be that bad of an idea ; ) ttyl
Ben
TEAM 281
  #55   Spotlight this post!  
Unread 30-04-2005, 02:36
Meyerman Meyerman is offline
Meyers #37, Pink Petunia's!
AKA: Meyers
FRC #0056 (RoBBE Xtreme)
Team Role: Alumni
 
Join Date: Jun 2004
Rookie Year: 2000
Location: Bound Brook, New Jersey
Posts: 164
Meyerman is a splendid one to beholdMeyerman is a splendid one to beholdMeyerman is a splendid one to beholdMeyerman is a splendid one to beholdMeyerman is a splendid one to beholdMeyerman is a splendid one to beholdMeyerman is a splendid one to behold
Send a message via AIM to Meyerman Send a message via Yahoo to Meyerman
Re: 3 Teams Per Side Too Many?

i think the 3 on 3 did mess with how teams were ranked and it was easier to get ranked good depending on yer matches just like any year but as far as the game goes im ready for 4 on 4!!!!!!! i thought the 2 extra robots made it more interesting and besides the selections having some not soo good teams up top at times because of it, i loved it.
  #56   Spotlight this post!  
Unread 30-04-2005, 13:26
Jverdon's Avatar
Jverdon Jverdon is offline
Scout Captain
AKA: Joel Verdon
FRC #0364 (Team Fusion)
Team Role: Student
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Mississippi
Posts: 83
Jverdon is a jewel in the roughJverdon is a jewel in the roughJverdon is a jewel in the roughJverdon is a jewel in the rough
Re: 3 Teams Per Side Too Many?

With the way that the field and game was set up for this year 3 robots on the field was awesome. I would think that to just have two on two for this game would have been a bit boring. I think that the number of robots on the field from now on will all determine on the game and the field. FIRST did an awesome job with every thing this year. I was really impressed!
__________________
2005 LSR Entrepreneurship Award
2005 LSR Autodesk Visualization Award
2004 LSR Champions
2004 LSR Sportsmanship Award
2004 Newton Division Semifinalists
  #57   Spotlight this post!  
Unread 30-04-2005, 13:45
EricH's Avatar
EricH EricH is online now
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,770
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by bhweezer
I would like a 2v2v2 game more than another 3v3 game next year.
In the very old days, it used to be 1v1v1. I don't know how they did the rankings (I was too young to be on a team that year), but I bet someone on the forum knows. Do you really want 3 alliances? I think the reason FIRST only does two is, it's less confusing for everyone. I believe that when they started doing 2v2 they said something to the effect of "Three teams is too confusing, so we will have four teams...on two alliances." (Please don't quote me on that, as it is a paraphrase more likely than not.) In effect, there are two "teams" on the field, assuming you work as a team. (If you aren't working as a team, you are working as individuals and you will get creamed. "United we stand...") I highly doubt that FIRST will return to three teams/alliances working against each other for quite a while.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

  #58   Spotlight this post!  
Unread 30-04-2005, 14:10
NeedMoreEngines's Avatar
NeedMoreEngines NeedMoreEngines is offline
Registered User
AKA: Mike
FRC #1279 (Cold Fusion)
Team Role: Driver
 
Join Date: Jan 2005
Rookie Year: 2003
Location: Somervile, New Jersey
Posts: 124
NeedMoreEngines has a spectacular aura aboutNeedMoreEngines has a spectacular aura about
Send a message via AIM to NeedMoreEngines
Re: 3 Teams Per Side Too Many?

Yeah i thought that 3 teams was too much. sometimes it was beneficial but sometimes it was too hectic on the field.
I think that next year if they're going to have 3 teams, they should
1. make matches longer
2. make the field larger
3.if possible, have more than one field at a competition
__________________
"There is only one solution to this problem- We need more engines."

The good thing about the YMCA is if you can spell, you can dance.

Proud Eagle Scout
  #59   Spotlight this post!  
Unread 03-05-2005, 21:08
Masterfork's Avatar
Masterfork Masterfork is offline
Joshua Hunnings
AKA: Fork
FRC #0233 (the pink team)
Team Role: Alumni
 
Join Date: Feb 2005
Rookie Year: 2005
Location: Florida
Posts: 122
Masterfork is a jewel in the roughMasterfork is a jewel in the roughMasterfork is a jewel in the rough
Send a message via AIM to Masterfork Send a message via MSN to Masterfork
Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by NeedMoreEngines
Yeah i thought that 3 teams was too much. sometimes it was beneficial but sometimes it was too hectic on the field.
I think that next year if they're going to have 3 teams, they should
1. make matches longer
2. make the field larger
3.if possible, have more than one field at a competition
YEP THAT IS BASICALLY WHAT I WAS THINKING

there is just to much of a chance of have bad teams on top becuase they are riding on good teams back
__________________

2007 World Championship Finalist thank you 71 and 179
2007 Archimedes undefeated Champions thanks 179 and 71
2007 Florida regional semifinalist thanks 180 and 1889
2007 Florida regional Spirit Award
2006 Archimedes Division Finalist
2006 Boston Champions
2005 UCF Regional champions thanks 1592 and 179
2005 Colorado Regional champions thanks 118 and 935
2005 Colorado Regional Chairmans Award
IRI 2005 - Champion thanks to 33 and 868 - it was a GREAT event
2005 World Championship - GM Industrial Design
  #60   Spotlight this post!  
Unread 03-05-2005, 22:46
Shu Song's Avatar
Shu Song Shu Song is offline
Melodious Footware
AKA: *Crash!* Shuuuuuuuuuuuu
FRC #0639 (Code Red Robotics)
Team Role: Mentor
 
Join Date: Mar 2003
Rookie Year: 2002
Location: Ithaca, NY
Posts: 539
Shu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud ofShu Song has much to be proud of
Send a message via AIM to Shu Song
Re: 3 Teams Per Side Too Many?

The one thing that I disliked about 3v3 is that whatever the rankings turned out to be, they deviate more from what it should be than it would if it were just 2v2. There are teams in the top 8 at regionals where I've been to that really shouldn't have been there, while others that should have but weren't.

M.O.R.T suggested that in ranking, every team should be ranked based on their OWN stats, not combined stats. I think that one way to start is to do that is if a penalty were to change the outcome of a match, only the team that committed the penalty would record the loss. That way you don't end a great match where you just barely beat a rival team, only to lose because a partner made a penalty.

But other than that, I like the 3v3 system, especially in elims. Not having to sub out teams means noever worrying about who's better for the match, and trying to guess which robots your opponents will send against you.

Plus the amount of strategy that goes into a 3v3 game is tremendous. Being a coach myself, I love it. We even have a laminated copy of the field so we can use dry erase markers to draw strategies on it.

Bottom line: 3v3 is great, if there were some way to make rankings better reflect robots as they are, 3v3 would be even better.
__________________
Code Red Robotics - Team 639
Ithaca High School| Ithaca | New York | USA | Earth | Sol System | Milky Way | Universe | Some Alien's Locker

WINNER of the 2005 Finger Lakes Regional, thanks to teams 191 and 494.
WINNER of the 2004 Canadian Regional, thanks to teams 33 and 1112
WINNER of Delphi: Driving Tomorrow's Technology Award at the 2007 Finger Lakes Regional.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
**FIRST EMAIL**/2005 FRC Game Design Communication to FRC Teams Goobergunch FIRST E-Mail Blast Archive 1 06-01-2005 09:29
Robot Collaboration Karthik General Forum 153 18-02-2004 03:40
"Fixing" matches Shawn60 General Forum 158 18-03-2003 18:41
Long post - this year's game was tough - here's why: archiver 2001 7 24-06-2002 03:31


All times are GMT -5. The time now is 21:07.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi