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  #61   Spotlight this post!  
Unread 04-05-2005, 10:04
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Re: 3 Teams Per Side Too Many?

I personally liked the 3v3 it helped the events move quicker and allowed teams more matches. With the size and lay out of this years field 3v3 was great, but with past fields platforms, and ramps it would have been too crowed. Also from the game stand point 3v3 made it more more exciting 2v2 would have been a little boring, and the score would have been lower. I also like that the three teams on the tournament alliances could all be playing at once and not have one team sitting out. Also it gave the drive teams more options on the field as a result there was a lot more interesting game play.
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  #62   Spotlight this post!  
Unread 04-05-2005, 10:25
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Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by M.O.R.T.
That's where scouting comes in. If a team's scouting team is up to par with the competition, then they will realizes that you got screwed over with pairings, they will also know if you got really lucky with pairings and rode other teams back to a high seed. FIRST has enough on it's plate keeping track of the rankings for 50+ teams without having to keep track of individual robot performance.

its doesnt matter how good your scouting is if you are ranked 43 like we were. the top seeded teams still get to pick and then you split up all the good team from picking each other.And by that happening the division best robots dont really come out of it.
  #63   Spotlight this post!  
Unread 04-05-2005, 11:35
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Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by Carter
its doesnt matter how good your scouting is if you are ranked 43 like we were. the top seeded teams still get to pick and then you split up all the good team from picking each other.And by that happening the division best robots dont really come out of it.

oh i was talking with some of my team and were thinking that maybe FIRST would change the way the Alliance picking went and some how take out the luck of it. i just think that sometimes the best bots dont come out of the divisons.
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Unread 04-05-2005, 13:57
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Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by ben281
does anyone actually know how many games were played per team at nats last year?
2004 had:
  • 73 teams per division
  • 7 matches per team
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  #65   Spotlight this post!  
Unread 04-05-2005, 17:10
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Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by Carter
oh i was talking with some of my team and were thinking that maybe FIRST would change the way the Alliance picking went and some how take out the luck of it. i just think that sometimes the best bots dont come out of the divisons.
thank you, that is the best way to explain it.
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Unread 15-05-2005, 18:24
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Re: 3 Teams Per Side Too Many?

Quote:
Originally Posted by ben281
hey guys,
This is the first forum that i have seen anyone throwing out the idea of 2v2v2. haha that could get really cool! once again, the previous problems exist with that, since every match you would have 2 wins for ever 4 losses. oh well. i also agree that scouting needs to be more thourough next year to insure that the good teams with bad luck still get picked.
till later
Ben
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Before '99, the format was 1v1v1 double elimination until the quarter finals, at which time the tournament became 1v1. With the 1v1v1 format, there were definitely cases where a strong robot, real or perceived, was "ganged up on" by the other two. Also, it that format, there were two losers/match in the pre-quarter final part of the tournament, so about a third of the teams only played two "real" matches in an event.
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