|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#9
|
||||
|
||||
|
Re: [Official 2006 Game Design] Game Elements and Subtasks
If we want even more alliance work, than create a task on the field that can ONLY be completed using at least 2 members of your team. For the gate idea, one robot would have to hold down a lever or sensor to keep the gate open while their partner could go through the now open gate.
The Big Finish needs to be re-added, and has to be able to swing the entire game score in only those last few seconds. More interactive field elements that can hung from, climbed upon, or driven over also need to be added. |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2006 Game Design] OK, so YOU design the 2006 game... | dlavery | FRC Game Design | 29 | 08-01-2006 00:21 |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |
| [Official 2005 Game Design] Game Elements and Subtasks | dlavery | FRC Game Design | 60 | 19-10-2004 21:06 |