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Unread 16-05-2005, 20:43
Ryan Foley Ryan Foley is offline
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Re: [Official 2006 Game Design] Radical Tournament Ideas

Qualification Round Alliances:
Go back to the 2000 and 2001 way of randomly selected alliances. In those years, each team was given a list of 12 teams (including their own team) and those 12 teams were listed for 3 straight matches. Then, teams didnt find out who they were working with or against until they were in the queing area. So, Teams 1- 12 are listed for matches 1, 2 and 3. None of the teams however know who they are working with or against, or in what match.

I found this far more interesting; it forced the drive teams to think up strategy quickly with their new partners (and in only 2 or 3 minutes time).

Robot Size and Weight:
People are getting used to the current size restrictions. Why not be evil and go back to one of the older size resitrictions? Perhaps only 4ft tall robots, or something like that. It would certainly even out the playing field a bit, since few teams would have experience with smaller robots. Besides, smaller robots means you could put more robots on the field at a time (or just make 3v3 a little less crowded). Plus, smaller robots are easier to transport and move around.
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Last edited by Ryan Foley : 16-05-2005 at 20:53.
 


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