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#46
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Re: XBox 360
Also... WHY IS THERE SO MUCH BUZZ ABOUT THIS DAMNED SYSTEM!?!?!
it will not compete with either PS3 or the Nintendo Revolution *if it gets the games* |
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#47
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Re: XBox 360
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I really don't think the question should be, what next-gen console will be the best, but more like "Which next-gen console is going to put an end to PC gaming".Last edited by KyleGilbert45 : 17-05-2005 at 13:55. |
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#48
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Re: XBox 360
According to the Associated Press, the PS3's Cell processing system is "10x more powerful than your home computer's". So I stand by my earlier statement of it being 7x as powerful as XBox 360s'.
And Square Enix may be giving FFXI to XBox, but FFXII and the rest will most likely being staying with Sony. I doubt Sony will let go one of its best series. I mean FFXI flopped on PS2 in America, but FFX, and the other more traditional Final Fantasies have dominated American gaming. |
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#49
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Re: XBox 360
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PS3 and Xbox 360 will dominate the market. Halo 3 is going to be nothing short of amazing, and I will definitely be purchasing the Xbox 360 before any other systems. |
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#50
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Re: XBox 360
Just to be fair here are the specs for the PS3.
Official PS3 Specs Here are the official technical specifications for the PS3, taken directly from Sony: CPU Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS GPU RSX @550MHz 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing) Memory 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s (write) + 15GB/s (read) SB< 2.5GB/s (write) + 2.5GB/s (read) System Floating Point Performance 2 TFLOPS Storage Detachable 2.5" HDD slot x 1 I/O USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash (Type I, II) x 1 Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 (EDR) Controller Bluetooth (up to 7) USB 2.0 (wired) Wi-Fi (PSP) Network (over IP) AV Output Screen size: 480i, 480p, 720p, 1080i, 1080p HDMI: HDMI out x 2 Analog: AV MULTI OUT x 1 Digital audio: DIGITAL OUT (OPTICAL) x 1 Disc Media CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side) DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE Here is the website I got the specs from. |
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#51
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Re: XBox 360
Up to 7 controllers for the PS3!?! Wow, thats impressive.
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#52
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Re: XBox 360
i have heard word from a guy doing E3 that 360 will be $249.00. and will have 3 kinds, white, silver and gold. i can't wait!
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#53
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Re: XBox 360
I would love for the XBOX 360 to be only $249. That would make my day, although I am ready to pay as much as $350-400. By white, silver, gold do you mean different packages available at different price levels?
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#54
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Re: XBox 360
3 Processors at 3.2GHZ EaCH!
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#55
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Re: XBox 360
are these specs confirmed!?!? even if so... the PS3 games looked so much better than the xbox360 games...
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#56
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Re: XBox 360
This is interesting too.....
Quote:
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#57
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Re: XBox 360
I think it's important to remember that Sony has unveiled far more information about their hardware architecture than Microsoft has. Saying that PS3 will be faster is premature.
In fact more SPEs, threads per CPU, or CPUs does not indicate that the games will be any better; all it means is developers will have more processing power available to them. To take advantage of this new power developers will have to write their software with multiple software threads. Currently, most games are written to run in a single thread. Games that have been written in two threads for multiple CPU computers have shown a negligible performance gain. The real problem is not general purpose CPU power. That's why the original Xbox could get away with a 700MHz Celeron. The bottleneck in today's games are the GPUs. The console with the better designed GPU will have the best games. XBox 360 and Poor Image Quality- At the E3 trade show Xbox games are not running on console hardware they are being run on Apple Powermac G5s. Image quality will be better when the Xbox is delivered. Link |
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#58
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Re: XBox 360
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#59
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Re: XBox 360
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I believe that there are two main reasons why the demos looked cruddy with the G5 1. There are basically running a 10 year old OS with little modifications to it 2. I think that the GPU isn't even being used, and that all the graphics are being produced by the CPU instead. Those demo boxes were running a special version of Windows NT for the PPC. These version of Windows NT was shortly discontinued right after NT was announced around 10 years ago. Since its such an old operating system, it probably doesn't take advantage of a lot of the G5's features. I also believe that the graphics cards are not even being used in these demos (except to draw the image). The video cards in Macs are built only for OpenGL, and not DIRECT X. The DIRECT X then must have been done by the CPUs But of course nothing runs as well as on the real thing . |
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#60
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Re: XBox 360
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