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Unread 05-27-2005, 06:03 PM
RyanMcE RyanMcE is offline
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FRC #0492 (Titan Robotics)
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Re: [Official 2006 Game Design] Game Elements and Subtasks

I'm thinking for the game elements we should try things that are wildly out of proportion to each other. Not like 13" balls and 30" balls of 2004, but something like golf balls and tetras - two completely differently sized and shaped objects that require completely different mechanisms to deal with.

More game element possibilities:
  • Footballs (please oh please!) - they are odd-shaped for a great engineering challenge, popular outside of FIRST for good PR, and easily available in large quantities (think NERF!)
  • Large, thin sheets of foam, rubber, or plastic - maybe in the vicinity of 8x4 sizes. They would be extremely awkward for a FIRST-sized robot to attempt to manipulate
  • Marbles! Hundreds and hundreds of marbles! They are so small, teams would have problems not running over them with their robots, adding to the challenge, espeically when there are... 8x4 plastic sheets laying on top?
  • A major field element that moves, like in 2001, but bigger... and spinning. Think, giant merry-go-round in the center of the field. Hm, now I have to run over to the game design thread and submit this idea that just came into my head...
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