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Unread 10-06-2005, 18:43
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Ryan Foley
Funny, I had a similar idea, except that I borrowed MIT 2.007's version. Instead of a spinner, I was thinking the 2001 teeter-totter bridge, maybe bigger. Whichever side was lower would have their points multiplied, or it would just be worth a certain number of pints if a multiplier is too much.

I like yours though, it's new, and I think it'd be harder to manipulate/ more fun to watch. Perhaps it could double as the location for robot scoring (get your robot on top).
Well, if we're talking of lower, how about a balance scale to keep things interesting? Load it any way you safely can (balls, tetras, robots, freshmen), and have that multiply things.
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[Official 2006 Game Design] OK, so YOU design the 2006 game... dlavery FRC Game Design 29 08-01-2006 00:21
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[Official 2005 Game Design] Game Elements and Subtasks dlavery FRC Game Design 60 19-10-2004 21:06


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