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Unread 11-06-2005, 04:35
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Re: [Official 2006 Game Design] OK, so YOU design the 2006 game...

Here's my idea:
There are some sort of balls which need to be lifted and placed into a mechanism that I think of as sort of half way between a Skee-Ball game and a pool table that collects the balls from the different pockets into one place. This would probably best be shown with an illustration:



There are eight slots coming from the center, which are each scored differently. One side would be scored for each alliance. Those in the bottom slot would be worth one, the second slot would be worth two, the third slot would be worth three, and the top slot would be worth four points.

The three upper slots would be enclosed so that any ball scored in them would remain there for the rest of the round. In the lowest section, the slanted part would feed into a level section at the bottom which could be accessible from the side, so that a very simple (just driving) robot would be able to score some points.

The field would be square, and there would be four to six robots on the field at once. As has been the case the last few years, the robots on the same alliance would start on the same side of the field. There would be two of the scoring mechanisms on the field, one each on the sides where the robots do not start.

The balls would start out in three movable goals in the center of the field. At the end of the match, a bonus or a multiplier would be awarded to for having the goals on the correct side of the field.

Also, the gap in the center of the scoring apparatus would be closed on one side (the side away from the field) by a sheet plexiglas.

I’d like to hear any comments or suggestions, and to give clarification if any part seems unclear.
 


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