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Unread 11-06-2005, 16:18
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Re: [Official 2006 Game Design] Game Elements and Subtasks

I was thinking of a different type of "spinner". How about a hexagon shaped rotating platform at mid-field. It could have a much smaller one ontop of it. A robot could climb on the first one to turn the second one. Maybe, we could put a mark on one side of each hexagon. The number of sides between the mark on one hexagon and the other would be the score. So, you would want to get the mark on both to be on opposite sides from each other.

I noticed that everyone here is talking about large, stationary game pieces that everyone fights over. Are there any other ideas for smaller scoring objects, such as tetras or bins or somehting?

Last year, someone posted a possible hint to the game, involving orange construction cones. I thought that would be a great idea. The thing about the tetras was that they were easy to pick up, compared to bins and balls.
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