|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#2
|
|||||
|
|||||
|
Re: Probablility Problem
Exhaustively, you can count the number of yeses and divide by the number of nos. In this case, counting nos is easier. Think of your lines there as a grid, with the dots extending as colored lines. You've got 64 total possibilities (8 x 8), and you've got an area there that doesn't have any colored lines which is where you get a no cause there isn't a colored dot there. This area happens to be 24 dots large (6 x 4) ((8-2) x (8-4)).
So. 24/64 odds of it being a no. 40/64 odds of it being a yes. 5/8 = 62.5% The math with just the percentages goes: 50% of it being blue + 25% of it being red - 50%*25% of it being red and blue = 62.5% or 100% - 50%*75% of it not being blue or red = 62.5% |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Strange Encoder Problem | AIBob | Electrical | 3 | 20-02-2005 22:20 |
| Problem w/Mesh | Kevin Thorp | 3D Animation and Competition | 4 | 17-02-2005 23:04 |
| Programming Problem: Extremely Frustrating | chantilly_team | Programming | 19 | 12-02-2005 23:00 |
| The problem with scouting... | archiver | 2001 | 10 | 23-06-2002 23:49 |
| Major problem with chipphua motors | aka Scott White | Motors | 18 | 19-03-2002 19:44 |