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Unread 23-07-2005, 13:06
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Eric Rowe
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Re: boolean problems

Are you using 3ds max 7? If so, there should be an option called bridge (by the extrude) on the editable poly options rollout. I tend to avoid booleans for making shapes because the are imprecise. How I would go about making your I beam would be to use the cylinder to cut -> refine the box (in the boolean options) instead of subtracting from it. Then I would convert the whole thing into a editable poly and use the bridge option to make the holes. If the cylinder doesn't come out smooth, use a polyselect modifier to select the polys in the cylinder and the smooth modifier smooth them out. Hope that helps
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