|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: FRC hardware design
I'm suggesting that having 2 pic 18's and the interrupt for them to talk adds complications. Having 1 pic 18 and a pic 16or two on an expandable async bus would be less complex. The main processor would have a senddata getdata function and a set-pwm function. Off loading the PWM from the pic 18's would eliminate the critical timing that is needed in the current controller. As for cost, aren't pic 18's to pic16's about 1 to 3. I would rather send a couple high level commands to a intelligent motor coproc than have to fit the pid in the current FRC and worry about conflicts with a gyro, accelerometer, other time critical sensing.
|
|
#2
|
|||||
|
|||||
|
Re: FRC hardware design
Quote:
(The four PWMs which are optionally controllable by the user processor would still have to be that way in order to permit the kind of immediate control possible under the existing scheme.) |
|
#3
|
|||||
|
|||||
|
Re: FRC hardware design
Quote:
I don't wish to sound like I'm trashing your ideas, but I honestly don't understand how they would make things any easier than they are now. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2006 Game Design] OK, so YOU design the 2006 game... | dlavery | FRC Game Design | 29 | 08-01-2006 00:21 |
| **FIRST EMAIL**/2005 FRC Game Design Communication to FRC Teams | Goobergunch | FIRST E-Mail Blast Archive | 1 | 06-01-2005 09:29 |
| FRC Program State Frozen at Power-up | WillyC | Control System | 4 | 14-02-2004 18:05 |