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| Glad I have more than six weeks with you. |
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#16
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Re: Building fully flexible tail (several joints) with minimal actuation required
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grr, internet explorer doesn't work well with this interface.... |
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#17
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Re: Building fully flexible tail (several joints) with minimal actuation required
I believe what I'm attaching is an illustration of the idea Al first mentioned, though using rotary rather than linear actuation. There are other methods of course, for implementing both linear and rotary actuation, including employing a simple cam.
It produces motion in a single plane and can curve to both the left and right -- though not both simultaneously. |
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#18
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Re: Building fully flexible tail (several joints) with minimal actuation required
First off the cable wouldn't be attached to each joint. Put a hole on each side of each segment and you only connect the cable to both sides of the last segment.
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#19
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Re: Building fully flexible tail (several joints) with minimal actuation required
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Last edited by Madison : 28-09-2005 at 15:24. |
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#20
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Re: Building fully flexible tail (several joints) with minimal actuation required
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#21
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Re: Building fully flexible tail (several joints) with minimal actuation required
Here look at the cables in the fingers. Keep it simple.
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#22
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Re: Building fully flexible tail (several joints) with minimal actuation required
There was some talk about springs in the structure of the tail.
How about this... try a piece of thin metal, with eye-hooks bolted on along the length Tie off a string/rope/cable to the tip eye-hook, and run the string through the other eyes (acting like the pulleys Al was talking about.) You'll need / want to play with it a little to get the right look. Cheap, easy, fast, robust, not real precise, not easy to control.... but I think it might get the job done. The metal strip is the body AND the spring. (My prototype for a compliant big ball grabber for 2004 - never to be used) |
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#23
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Re: Building fully flexible tail (several joints) with minimal actuation required
Hey Oz,
The pic shows wires that are on the back of the fingers for opening the hand. Please note how the wires are held in place. Kinda looks like there are pulleys at each joint. |
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#24
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Re: Building fully flexible tail (several joints) with minimal actuation required
I've seen fiber optic inspection tools that have a range of motion similar to what you want. I've never seen the the guts but I believe they are a stiff rubber or plastic tube with a spring cable inside. The twisting motion is caused by winding and unwinding the spring cable with a nob. One unit had 2 nob's so maybe there was a spring cable inside of a spring cable. That unit had a very wide range of motions. For the older posters how are those things controlled that doctors stick up your b-t ?
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#25
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Re: Building fully flexible tail (several joints) with minimal actuation required
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http://www.chiefdelphi.com/forums/at...achmentid=3593 but attach eye bolts along the length to hold the cable to the body. |
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#26
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Re: Building fully flexible tail (several joints) with minimal actuation required
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Now that we have lots of good ideas of how to make this work, how do we make it look good? Yes it is for a parade float and millions of people will be watching, including judges. Typically, the float is covered in mesh screen and sprayed with expanding foam and the flowers are either stuck into that or glued onto that. One slip joint might be okay (where the moving part fits inside the stationary part so you don't see the "guts" when it pivots) but I certainly don't think it would look good to have these slip joints 6 or 8 times (or more) down the length of the tail. So, I was thinking to have some sort of flexible skin or fabric. The problem is, the tail is supposed to look smooth, not wrinkled and not scrunched up like a CV boot (or an accordian). So, how do you make this look good, be able to move, and have the flowers remain intact? The looking good part is just as important as the motion. And if it cannot be made to look good, it will not be built this way. Some other people working on this tail want it to only swing side to side at one pivot point. I'm trying to convince them that we can do better than that. But I really need to tackle the problem of decoration to convince them, because without a good way to decorate it, it can't be used. |
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#27
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Re: Building fully flexible tail (several joints) with minimal actuation required
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That said, if there is genuine concern about visible joints, latex rubber is often used as skin on animatronics. It is first mixed, then poured into molds and it sets pretty quickly. |
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#28
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Re: Building fully flexible tail (several joints) with minimal actuation required
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So, could you describe this "clever use" a little more? And yes it is for the Tournament of Roses Parade. |
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#29
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Re: Building fully flexible tail (several joints) with minimal actuation required
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#30
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Re: Building fully flexible tail (several joints) with minimal actuation required
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Cool. If you have a means, a latex rubber skin made from just two pieces seems to best solution. That would require making a mold that, potentially, is as big as 9' x 3' x 3' or so. Ultimately it depends on the design of the tail. The two halves can be joined such that the seams are along the anterior and dorsal parts of the tail and the only joint would be at the tail's base -- a static connection. I don't have any hands-on experience with latex rubber, but it's what Disney uses on its animatronics and they've made some pretty big, highly mobile monsters. A test is always a good idea. If a large mold is not possible, you'd need to put a shell around each segment -- but the challenge is in being sure the shells do not destroy flowers as they slide in and out of one another as the tail moves. Obviously, you'd want to minimize the number of joints and I think you could manage sufficiently smooth motion with three or four 2' segments along an 8' tail. You could similarly make several smaller latex skins that join in the middle of each segment rather than at the joint. That will offer flexibility over the joints without squishing flowers over and over again. |
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