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  #76   Spotlight this post!  
Unread 09-10-2005, 12:04
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by sanddrag
For film productions, Then on the camera is a ring of maybe 50 super bright green LEDs around the lense. The subject (actor) must be placed between the LEDs and the screen, otherwise it doesn't work.

However, I'm not really sure how well this works over distance. I've only tried this operation from maybe 10 feet away.
Film productions is the secret wording here. This does not work in video, sorry. For green screen effects in video, the screen is lit with "flat" lighting so there are no variations in the background. There can be no green in the foreground subject without those objects being replaced by the "key" video.
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  #77   Spotlight this post!  
Unread 31-10-2005, 00:33
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Re: [Official 2006 Game Design] Game Elements and Subtasks

personally, i really like the idea of having a switch or key that opens another area, not that just directly affects your scoring, but rather opens another way to score.
however, this could be difficult, complicated, or expensive to build
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Unread 11-11-2005, 20:07
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Re: [Official 2006 Game Design] Game Elements and Subtasks

I like the idea of small, roundish objects, like golf balls. They can't be broken, they could be arranged so as to require finesse in picking them up, they're easily availaible, and it could be a real challenge to shuffle them around stragetically. Now, this type of object would create some problems as well, such as field cleanup, making sure there were adequate balls on both sides to make it fair, and the hazard of people occasionally turfing on them.
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Unread 20-11-2005, 21:59
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Re: [Official 2006 Game Design] Game Elements and Subtasks

Probably tremendously late, but imagine the following.

Suppose that there were some objective that you want to happen for your alliance, and you don't want it to happen for your opponents. However, neither of you want it to happen to nobody.

As an example, imagine there was a goal from Zone Zeal at midfield. In autonomous, robots would attempt to displace this goal from the middle of the field, bringing it back to their side of the field. If an alliance succeeds, a randomly-selected robot on the other alliance is disabled for ten seconds. If neither alliance does it, a randomly-selected robot on both sides is disabled for ten seconds. Nobody wants to have their power robot disabled, right?

(If this actually makes it into the game, I apologize. )
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  #80   Spotlight this post!  
Unread 02-12-2005, 21:35
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Re: [Official 2006 Game Design] Game Elements and Subtasks

How about a new type of surface to drive on. The carpet is what everyone expects, so why not throw a curve ball to see how everyone swings? I would also like to see teams try to hang on a mobile platform. These are random ideas, but they could have some potential. Also, I think it would make things much more interesting if the competition were 2 vs 2 vs 2 or something to that effect. I am no master creator, but I think it would be interesting to see this in next year's game.

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