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Unread 22-10-2005, 10:57
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2006 game hints?

Usually around this time of year someone hears a rumor then Gary saw something he shouldn't have, but won't say. Then speculation begins as Dave has a field day spreading his little bits of confusing hints. I always have fun trying to tie it all together, but last year some people nailed the pyramid guesses, triple plays and 3 team alliances.
Well Dave has dropped some bombs already and we haven't put them together yet. So lets!

Twirling Batons?

No Fasteners? PLEASE DON'T!

If you look at this poll results you'll see dlavery only voted for the CMU cam, is it coming back?

Igus has been added to the list of 2006 kit suppliers. Their products primarily would support the need for extension/retraction. Which could be said for any game in the past, but at least more indicative of status quo.

Well that's all I've noticed lately, how about you? I'm sure a lot of you can take this pretty far down the road.

I'm going to speculate that we're picking up colored PVC batons (red, blue yellow) using the CMU and placing them somewhere a mechanism would need to extend to. But hopefully that no fastener thing is just to mess with us.
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Unread 22-10-2005, 16:51
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Re: 2006 game hints?

Wow, that whole "no threaded fasteners" thing could be potentialy dangerous. I know that welding isn't a very strong point on my team and pinning everything could become a huge hastle. Hopefuly this is just a scare tactic to make us all think of new inovative ideas before they enforce inovation on us by making such a drastic rule change.
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Unread 22-10-2005, 16:57
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Re: 2006 game hints?

Quote:
Originally Posted by Revolverx7
Wow, that whole "no threaded fasteners" thing could be potentialy dangerous. I know that welding isn't a very strong point on my team and pinning everything could become a huge hastle. Hopefuly this is just a scare tactic to make us all think of new inovative ideas before they enforce inovation on us by making such a drastic rule change.
Yet it could just as easily be a warning to us, and a security blanket for Mr. Lavery, so he can turn around after kickoff when the QA is flooded with questions as to why the rule exists, and just say "I told you so." Nevertheless, it would be an interesting year for many teams when they have to figure out how to get everything to fit together properly...
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Unread 22-10-2005, 17:51
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Re: 2006 game hints?

A little bird told me that coding this year would be different.

(Actually, the proof of this is available if you know where to look. No, I won't tell you where.)

So expect to see an interesting autonomous goals with easier coding methods.


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Last edited by Petey : 22-10-2005 at 18:01.
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Unread 22-10-2005, 19:11
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Re: 2006 game hints?

Quote:
Originally Posted by Swampdude

Igus has been added to the list of 2006 kit suppliers. Their products primarily would support the need for extension/retraction. Which could be said for any game in the past, but at least more indicative of status quo.
The Igus Cable Chain RAGE used last year worked well.
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Unread 22-10-2005, 23:44
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Re: 2006 game hints?

I'm pretty sure about the CMU camera. I guess they will re-inroduce it. As far as the shape goes,..............hm...........Triangles . Cause if you look at the history of first, it was all about rectangles..........then squares....... and now Triangle.
I also heard a rumor about some water game..........but naaaa i don't think so.
So as of now......me and my programming team is really workin hard on autonomous and camera code.
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Unread 23-10-2005, 01:00
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Re: 2006 game hints?

Quote:
Originally Posted by RoboMadi
Cause if you look at the history of first, it was all about rectangles..........then squares....... and now Triangle.
That's what they want you to think... That way, they can throw you a curve ball one year and you'd never expect it. I have a good feeling about the dodecagon this year.
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Unread 23-10-2005, 09:42
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Re: 2006 game hints?

Then there was the reply about the autonomous shopping cart. It seems somewhat inline - collecting objects?

Though I'm waiting for the official hint...speculation in the mean time is fun though.
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Unread 23-10-2005, 10:35
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Re: 2006 game hints?

Quote:
Originally Posted by Petey
A little bird told me that coding this year would be different.

(Actually, the proof of this is available if you know where to look. No, I won't tell you where.)

So expect to see an interesting autonomous goals with easier coding methods.

--Petey
Whhaaaaat? Where did these guys come from?!?
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Unread 23-10-2005, 12:34
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Re: 2006 game hints?

Dave, isn't it about time for the annual?

http://skydancersworldwide.com/galle...rs_gallery.asp

http://www.advertisingballoons.com/a...ane-marine.htm
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Unread 23-10-2005, 12:38
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Re: 2006 game hints?

Quote:
Originally Posted by artdutra04
Whhaaaaat? Where did these guys come from?!?

WOW.................i'm amazed
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Unread 23-10-2005, 13:10
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Re: 2006 game hints?

Quote:
Originally Posted by artdutra04
Whhaaaaat? Where did these guys come from?!?
Someone seems to have confused FRC and Robovation.
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Unread 23-10-2005, 13:35
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Re: 2006 game hints?

Quote:
Originally Posted by ahecht
Someone seems to have confused FRC and Robovation.
According to their website, the CoreChart software is able to program Vex, the mini-controller, and the full-size controller. In this document they explain exactly how to program the full-size FRC controller with their software.

The CoreChart software looks like cool stuff for everyone (like me) who isn't a guru at line-coding programming. Finally, teams may be able to get autonomous working before ship date!
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Unread 23-10-2005, 16:51
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Re: 2006 game hints?

Quote:
Originally Posted by artdutra04
Whhaaaaat? Where did these guys come from?!?


Quote:
Originally Posted by ahecht
Someone seems to have confused FRC and Robovation.
Or did they?

Quote:
Originally Posted by artdutra04

The CoreChart software looks like cool stuff for everyone (like me) who isn't a guru at line-coding programming. Finally, teams may be able to get autonomous working before ship date!
Exactly.

Man, this is going to piss off so many of the hard core command line people. Egalitarian code! What nonsense!

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Unread 23-10-2005, 18:42
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Re: 2006 game hints?

Igus also has bearings, like spherical bearings and linear bearings. FIRST may just pick them up just for that.
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