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#1
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Re: 2006 game hints?
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You already have it. -dave |
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#2
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Re: 2006 game hints?
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Okay guys, start paging through his post history... |
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#3
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Re: 2006 game hints?
"the fox is in the hen house" was posted a while ago as a Dave hint, as well as "think of hovercraft's and the English Channel"
hmmmmm ![]() |
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#4
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Re: 2006 game hints?
In response to this post by Mr. Lavery.
Only two acronyms show up in that paragraph, one being "GDC" and the other being "MST" both being used fictionally. Now "GDC" also stands for "Game Design Commitee". So using inductive reasoning I'm assujming that MST is either the acronym for the object we must manipulate or the acronym of the name of the game. New and Pressing! A search for MST reveals that it is also an acronym for microscrewcap tubes, or tubes used in science labs. This is way to blatant to be a game object, isn't it? http://www.evergreensci.com/lh/mst.htm Last edited by Ian Curtis : 06-11-2005 at 20:27. |
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#5
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Re: 2006 game hints?
Related to my guess in my first post of this thread, I found this post from the 2006 game post early this year. This is an interesting link because team 116 is none other that Daves team.
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#6
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Re: 2006 game hints?
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Manchester Standard Time: the important thing here is "time" 2001: remember the 2001 game, teams could shut themselves down for points Dave's mentioning of RC's shutting down on their own: supports idea above. I think points/ multipliers based on time are back. |
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#7
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Re: 2006 game hints?
I think we can rule out snow, water etc. They playing field must be something that can easily be moved from regional to regional and must be something that is within the reach of teams to make.
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#8
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Re: 2006 game hints?
I think that we might be able to put the batons onto the less likely side, if not eliminated. That hint seemed a bit too obvious.
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#9
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Re: 2006 game hints?
I remember that snow too - it was weird to see snow on top of the bus in Richmond in MARCH. I sure hope Dave was joking about that, but maybe he could mean a blizzard: the driver's vision will be blocked but they will have someone else (like the human player at the corner of the field this year) to tell them where to go.
Other that that kind of blizzard, I seriously doubt FIRST would make any kind of game involving something that could so easily damage an expensive robot. Even if something was falling from above, the robot would need to be completely sealed (And that starts a problem with heat not being able to escape properly). And like Rickertsen2 said, the playing fields will need to be somewhat easy to transport and not extremely expensive because teams will want to practice under competition conditions. |
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#10
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Re: 2006 game hints?
You know, there is such thing as fake snow that won't damage stuff. There is also styrofoam peanuts that could work, too. I don't discount Dave's VCU regional hint. Obvious, yes, but, who knows?
And reguarding the snow, I was out there in short sleaves and shorts. Mostly because I didn't want to carry a coat/long sleave shirt/long pants around. Much easier to be comfortable in the pits and chily outside. ![]() |
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#11
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Re: 2006 game hints?
I too only wore shorts and a tee, but I did have an old leather jacket to deal with the wind that a rarely wore, since the zipper made a lot of noise bouncing around. I agree with rickertsen2 on the snow issue, even if its non hazerdous material aren't going to be used, since the huge mess. But, you know we could be thinking to literally, it might be associated with something totally random in his mind, like sheep dogs or something. For example caves remind me of King Vitamin cereal.
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#12
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Re: 2006 game hints?
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When you mentioned the driver's vision being limited or blocked, I immediatly thought about the appearent push that seems to be in place to have the CMU Cameras back in place this year. If this is true, and picking up "batons" were included, then it would make sense that the game could actually allow the use of the camera to aid the drivers vision during a portion, if not all of the match to guide them to the game objects, like a baton. During autonomous mode, limiting the robot to ONLY use the camera as a sensor is another possibility. After all, Dave's mentioning of rules that "restrict" the use of certain items really only points to a rule that restricts the use of certain item, not what that item was. Here is the quote: Quote:
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#13
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Re: 2006 game hints?
More hint removal/analysis.
Removal: hovercraft. Building a FIRST robot to act like a hovercraft and still pass inspection would be very difficult. Analysis: English Channel. Difficult to cross without special equipment (boat, hovercraft, tunnel. We've already ruled out boat & hovercraft, and tunnel is impractical.) Probably going to be different surfaces, one much more difficult than the rest and placed in the middle of the field. Analysis: fox in the henhouse. What happens when a fox gets into the henhouse? The chickens (obviously not Thunderchickens) panic. Two explanations: either that's all of us at some point during the season (hint release and kickoff come to mind) or something on the field will scatter if a robot hits an area. Remember the ball dump in '04? I suspect that 1) the game object will be easy to scatter and 2) that the game object will scatter if and only if a robot (fox) hits a certain target area (henhouse), probably in auto mode. Of course, I could be all wrong, and the game object is some form of chicken... Removal: Whack the Billfred. Logistical problems (again). Billfred obviously can't be in 8 places at once. Nuff' said. |
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#14
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Re: 2006 game hints?
So who's to say we're the fox?
And here's one question, do foxes carry off the chickens, or do they eat the chickens in the coop? And the instant I type that something hits. Another name for a henhouse is a coop, kind of like Co-op, which is gamer slang for cooperative. A cooperative mode is not the traditional team multiplayer mode, but one where there is a single team "cooperating" towards a singular objective. Now could that mean that the game this year could be an indirect competition with the other alliance? |
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#15
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Re: 2006 game hints?
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I'm worried about the water game after this little exchange, specifically because of Dave's selective editing: Quote:
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So it looks like we've either got A) A drastically lowered budget with a restricted supply list that requires more creative ingenuity a-la Apollo 13 or B)A raised budget that at least allows space age materials so we can do some sort of aquatic game. And either A) or B) will invovle picking up sticks, which is very difficult to do, when you think about it. Fine motor skills on the robot. Personally, I'm predicting A. I don't think the organization has got the cojones for aquatic robotic warfare yet. --Petey Last edited by Petey : 24-10-2005 at 18:52. |
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