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#1
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Re: 2006 game hints?
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Affirmative. *deactivates* --Petey |
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#2
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Re: 2006 game hints?
Anyone listening to FIRSTcast? About half-way through the 3rd episode, JVN mentions that he's working on a water-proof speed controller. (Listen to it for more detail.) I'd call this a pretty big hint.
Any speculation? |
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#3
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Re: 2006 game hints?
I'm not real familar with the style of Dave and JVN. I don't want to kill the speculations, but would they just fool around this close to build season, or are these things actually hints? What do people think?
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#4
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Re: 2006 game hints?
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NiagaraFIRST.org is turning in our lease on our normal practice facility, and renting an indoor swimming pool in a direct response to the JVN interview... |
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#5
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Re: 2006 game hints?
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-dave ![]() |
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#6
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Re: 2006 game hints?
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I get grumpy staying up all night working on your danged prototypes. The thrust just ISN'T THERE! Stop trying to force it, we're not ready. |
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#7
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Re: 2006 game hints?
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-dave |
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#8
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Re: 2006 game hints?
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1. RRR turns up no reasonable results on google, except for things about Land Rovers and Australian Radio. Inflatable kangaroos? In case you didn't know kanagaroos in more populated areas of australia tend to live on golf courses and lie in sand traps, where they occasionally get hit. Whack-the-Kangaroo-Billfred? 2. More intense searching reveals RRR could stand for "Reduce, Reuse, Recycle"? I am probably reading wayyyy to much into this one put you never know. Maybe 3 different ways to score 1 item? |
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#9
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Re: 2006 game hints?
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#10
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Re: 2006 game hints?
Horray for assonance!
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#11
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Re: 2006 game hints?
Just as in my previous post, the going back theme is apparent: rear in gear (if switched around, it says "gear in rear")...and the went back in time also has to do with going back.
lol |
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#12
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Re: 2006 game hints?
C'mon guys, we're all reading into these things a bit too much...Dave's whacked, he knows it, and he's having wayyyy too much fun watching us feebly try to guess this years game in an attempt to sate our impatience for build season.(If I'm not a psychologist for that one, the problem is not in my analysis, but in your perception
. That'll be 200 dollars.)In guessing so many things, we've almost surely found at least part of the game. We have the answer! (Well, Dave does too, but unless we get out the rack, we're probably not getting it from him...) |
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#13
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Re: 2006 game hints?
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#14
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Re: 2006 game hints?
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Quote:
Lets see: "Thrust isn't there", No force, not ready, shelter, "rear in gear" and my favorite "Viking Death Ship". VDS from Viking Death Ship, could this stand for Variably Delayed Start,Visibility Degradation System or Video Display System (that goes back to my last post, read it and see) or.......... "Thrust isn't there", No force, not ready, shelter. Sheltered areas on the field that protect you from something. Might that be wind, rain (there's that water theme again), electrical interference. Putting the two together: Robot control performed or enhanced by Video Feed. Certain areas on the field will either have the signal blocked or visually impaired to prevent seeing where the robot actually is forcing the drivers to have to guess or switch to autonomous (this could play into the "Fox in the Hen-house" hint). Just my two cents in the early morning (well, early for me at least). ![]() |
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#15
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Re: 2006 game hints?
Does JVN have any knowledge of the game?
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