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#91
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Re: 2006 game hints?
Time to start eliminating hints.
First one out: No metal on robots. Why? A robot is the robot controller and anything attached to it, according to the 2005 rules. The controller has metal, therefore it can't be used, therefore you can't have a robot that is legal. Second one out: No threaded fasteners. Again, you need those to attach the controller. Third one out: Anything having to do with water. See the water game threads for reasons. Anyone else want to remove some dummy hints? |
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#92
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Re: 2006 game hints?
We've often attached our controller with cable ties.
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#93
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Re: 2006 game hints?
Quote:
)P.S.- We have also. I guess we've held everything at some point on a robot with zip ties. ![]() |
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#94
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Re: 2006 game hints?
I have yet to hear anything along the bounds of reason when it comes to rumors, but we need to pool every rumor we know into a single post, and fiqure it out from there.
Last edited by Zero-Bee : 08-11-2005 at 20:53. Reason: Stupid Qutes! |
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#95
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Re: 2006 game hints?
Quote:
Quote:
!!!^ taken from the "This Year We Need Instant Replay" thread JT Last edited by Jay Trzaskos : 08-11-2005 at 22:19. |
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#96
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Re: 2006 game hints?
Don't know about other regionals (and I don't believe this has been brought up before), but Dave Lavery at the VCU regional said something along the lines of "It's snowing outside, and it gives me some ideas". Or something to that effect and made mention of how he got an idea from the Richmond Science Museum for 2005's competition.
If one takes this at face vaulue a power based object could be used. Maybe a synthetic snow covers the playing field for reduced traction. But the problem could be for snow plows or a similar device. By thinking WAY to much into this hint I could mean that 2006 will require the stacking of irregularly shaped objects. Of course there have been other regionals since then, so can anyone remember any hints he gave out at the ending ceremony, for other regionals? Also if anyone from the VCU regional can remember the phrase please post it in better from than I have. |
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#97
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Re: 2006 game hints?
A powder coated playing field would be quite messy to set up and clean up...
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#98
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Re: 2006 game hints?
it would be, but you never know what the new challenge might involve.
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#99
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Re: 2006 game hints?
Quote:
Manchester Standard Time: the important thing here is "time" 2001: remember the 2001 game, teams could shut themselves down for points Dave's mentioning of RC's shutting down on their own: supports idea above. I think points/ multipliers based on time are back. |
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#100
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Re: 2006 game hints?
I think we can rule out snow, water etc. They playing field must be something that can easily be moved from regional to regional and must be something that is within the reach of teams to make.
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#101
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Re: 2006 game hints?
I think that we might be able to put the batons onto the less likely side, if not eliminated. That hint seemed a bit too obvious.
Quote:
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#102
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Re: 2006 game hints?
I remember that snow too - it was weird to see snow on top of the bus in Richmond in MARCH. I sure hope Dave was joking about that, but maybe he could mean a blizzard: the driver's vision will be blocked but they will have someone else (like the human player at the corner of the field this year) to tell them where to go.
Other that that kind of blizzard, I seriously doubt FIRST would make any kind of game involving something that could so easily damage an expensive robot. Even if something was falling from above, the robot would need to be completely sealed (And that starts a problem with heat not being able to escape properly). And like Rickertsen2 said, the playing fields will need to be somewhat easy to transport and not extremely expensive because teams will want to practice under competition conditions. |
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#103
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Re: 2006 game hints?
You know, there is such thing as fake snow that won't damage stuff. There is also styrofoam peanuts that could work, too. I don't discount Dave's VCU regional hint. Obvious, yes, but, who knows?
And reguarding the snow, I was out there in short sleaves and shorts. Mostly because I didn't want to carry a coat/long sleave shirt/long pants around. Much easier to be comfortable in the pits and chily outside. ![]() |
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#104
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Re: 2006 game hints?
I too only wore shorts and a tee, but I did have an old leather jacket to deal with the wind that a rarely wore, since the zipper made a lot of noise bouncing around. I agree with rickertsen2 on the snow issue, even if its non hazerdous material aren't going to be used, since the huge mess. But, you know we could be thinking to literally, it might be associated with something totally random in his mind, like sheep dogs or something. For example caves remind me of King Vitamin cereal.
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#105
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Re: 2006 game hints?
Quote:
Hi I am a post graduate student involved with eLabtronics, the people who designed CoreChart. Until I started programming in CoreChart I founnd it difficult to start programming in text assembler or C. CoreChart has enabled to me to pick up porgramming PICs in a short time. Most important of all CoreChart is an ACTUAL GRAPHICAL ASSEMBLER and not just a high level interface. Every one Icon is an instruction in the PIC assembler and hence CoreChart is used by professional engineers for complex real time applications! They use CoreChart to reduce prototyping time. In Singapore High School students 14, 15 years are learning to use CoreChart for robotics competition based on the IFI EDU-Mini controllers. They then go onto dogin CoreChart PIC industry projects in Video Surveillance monitoring or home automation etc mentored by college students and industry experts. They are developing Smart kids in Singapore using CoreChart as what these 14 years old learn is actually pure assembler! Good luck. David |
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