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#121
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Re: 2006 game hints?
10/10 might be like 20/20 vision, something to do with vision again. Or the 80/20 extrusion. *shrug*
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#122
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Re: 2006 game hints?
I have a proposition.
Rather than wasting our time speculating about the game, why don't we all get together and focus our resources to something more productive. Our new goal: Develop a time machine. We'll send someone forward, then they'll come back and report. |
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#123
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Re: 2006 game hints?
I started to build a time machine, but i havnt had the time to finish it
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#124
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Re: 2006 game hints?
I once started to build a time machine. But then I went back in time and told myself that it wouldn't work, so I gave up on it.
-dave |
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#125
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Re: 2006 game hints?
This is certainly a hint! This years kit will come with a time machine!
And to prove it I will send myself back in time at kick-off to a few minutes from now to say "Hi" to myself. Still waiting... |
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#126
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Re: 2006 game hints?
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A hint!!!"..went back in time" - I think that this is pretty self explanitory here (something to do with previous years)...but I'm not 100% sure... also, i think that Tom is on the right track... :-\ Either that, or Dave really tried making a time machine p.s. I'm not too good at putting clues together...I tried lol |
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#127
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Re: 2006 game hints?
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Or are you trying to convince us that you're really a pessimist at heart? Sorry, Dave, I won't believe it!! Wait-- Now I've figured out the real reason you posted this! You're trying to discourage the rest of us from building a time machine so that we can't learn, in advance, what next year's game will be!! By the way, my dad built a time machine in our garage when I was a kid. He used cardboard, not metal. ![]() |
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#128
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Re: 2006 game hints?
I remember the "Snow Hint". I support the idea that it refers to "snow" as in noise, static, chaos, etc. I think FIRST has been in a tough situation as far as autonomous goes. It's depressing to see robots sit around for 15 seconds... yet they want to reward teams who are good at autonomus. The compromise could be the ability to voluntarily switch in autonomus and complete tasks in that mode for extra points. Or forgo autonomus entirely. This allows point allocation to reflect the "bonus" nature of auto-mode.
Oh, and I suggested it a while back, so they darn well better do it :-) |
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#129
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Re: 2006 game hints?
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I get grumpy staying up all night working on your danged prototypes. The thrust just ISN'T THERE! Stop trying to force it, we're not ready. |
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#130
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Re: 2006 game hints?
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-dave |
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#131
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Re: 2006 game hints?
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Quote:
Lets see: "Thrust isn't there", No force, not ready, shelter, "rear in gear" and my favorite "Viking Death Ship". VDS from Viking Death Ship, could this stand for Variably Delayed Start,Visibility Degradation System or Video Display System (that goes back to my last post, read it and see) or.......... "Thrust isn't there", No force, not ready, shelter. Sheltered areas on the field that protect you from something. Might that be wind, rain (there's that water theme again), electrical interference. Putting the two together: Robot control performed or enhanced by Video Feed. Certain areas on the field will either have the signal blocked or visually impaired to prevent seeing where the robot actually is forcing the drivers to have to guess or switch to autonomous (this could play into the "Fox in the Hen-house" hint). Just my two cents in the early morning (well, early for me at least). ![]() |
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#132
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Re: 2006 game hints?
Does JVN have any knowledge of the game?
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#133
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Re: 2006 game hints?
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#134
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Re: 2006 game hints?
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1. RRR turns up no reasonable results on google, except for things about Land Rovers and Australian Radio. Inflatable kangaroos? In case you didn't know kanagaroos in more populated areas of australia tend to live on golf courses and lie in sand traps, where they occasionally get hit. Whack-the-Kangaroo-Billfred? 2. More intense searching reveals RRR could stand for "Reduce, Reuse, Recycle"? I am probably reading wayyyy to much into this one put you never know. Maybe 3 different ways to score 1 item? |
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#135
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Re: 2006 game hints?
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