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Unread 14-11-2005, 00:35
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dlavery dlavery is offline
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Re: 2006 game hints?

Quote:
Originally Posted by JVN
That's what happens when I don't sleep.
I get grumpy staying up all night working on your danged prototypes. The thrust just ISN'T THERE! Stop trying to force it, we're not ready.
Look, I gave in on the bus shelter - you don't have to build it. So stop whining, get yer rear in gear, and finish up on the Viking Death Ship. We need it for next week.

-dave
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Unread 14-11-2005, 18:41
Ian Curtis Ian Curtis is offline
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Re: 2006 game hints?

Quote:
Originally Posted by dlavery
Look, I gave in on the bus shelter - you don't have to build it. So stop whining, get yer rear in gear, and finish up on the Viking Death Ship. We need it for next week.

-dave
More examinations. In line 2 he says "get yer rear in gear" which is definitely breaking lavery's first quote of prose, namely don't abbreviate, pronounce nuclear nu-KLI-er, and never use the phrase y'all in written prose. "yer rear in gear" includes three "er" sounds.

1.
RRR turns up no reasonable results on google, except for things about Land Rovers and Australian Radio. Inflatable kangaroos? In case you didn't know kanagaroos in more populated areas of australia tend to live on golf courses and lie in sand traps, where they occasionally get hit. Whack-the-Kangaroo-Billfred?

2. More intense searching reveals RRR could stand for "Reduce, Reuse, Recycle"? I am probably reading wayyyy to much into this one put you never know. Maybe 3 different ways to score 1 item?
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Unread 14-11-2005, 18:54
Tom Bottiglieri Tom Bottiglieri is offline
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Re: 2006 game hints?

Quote:
Originally Posted by iCurtis
More examinations. In line 2 he says "get yer rear in gear" which is definitely breaking lavery's first quote of prose, namely don't abbreviate, pronounce nuclear nu-KLI-er, and never use the phrase y'all in written prose. "yer rear in gear" includes three "er" sounds.

1.
RRR turns up no reasonable results on google, except for things about Land Rovers and Australian Radio. Inflatable kangaroos? In case you didn't know kanagaroos in more populated areas of australia tend to live on golf courses and lie in sand traps, where they occasionally get hit. Whack-the-Kangaroo-Billfred?

2. More intense searching reveals RRR could stand for "Reduce, Reuse, Recycle"? I am probably reading wayyyy to much into this one put you never know. Maybe 3 different ways to score 1 item?
We all know Dave's hints are way more subtle than that.
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Unread 14-11-2005, 19:03
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Re: 2006 game hints?

Horray for assonance!
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Unread 14-11-2005, 19:39
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Re: 2006 game hints?

Just as in my previous post, the going back theme is apparent: rear in gear (if switched around, it says "gear in rear")...and the went back in time also has to do with going back. lol
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Unread 14-11-2005, 19:55
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Re: 2006 game hints?

C'mon guys, we're all reading into these things a bit too much...Dave's whacked, he knows it, and he's having wayyyy too much fun watching us feebly try to guess this years game in an attempt to sate our impatience for build season.(If I'm not a psychologist for that one, the problem is not in my analysis, but in your perception . That'll be 200 dollars.)

In guessing so many things, we've almost surely found at least part of the game. We have the answer! (Well, Dave does too, but unless we get out the rack, we're probably not getting it from him...)
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Unread 14-11-2005, 20:33
Tom Bottiglieri Tom Bottiglieri is offline
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Re: 2006 game hints?

Quote:
Originally Posted by Rohan_DHS
Just as in my previous post, the going back theme is apparent: rear in gear (if switched around, it says "gear in rear")...and the went back in time also has to do with going back. lol
Once again I say, all this talk of Batons and traveling back in time is quite curious...

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Unread 14-11-2005, 20:36
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Re: 2006 game hints?

^ This would save FIRST some smackers! Just tear down the old tetras!
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Unread 15-11-2005, 00:37
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Re: 2006 game hints?

Autonomous at the end, to set the field back to a ready state for bonus points.

Wetzel
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Unread 15-11-2005, 01:26
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Re: 2006 game hints?

Wetzel, if you're right, Kickoff is going to kill thousands of programmers nationwide.

What if they don't reset the field--but require the robots to go autonomous from wherever they happen to be?

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Unread 15-11-2005, 01:31
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Re: 2006 game hints?

Quote:
Originally Posted by Petey
What if they don't reset the field--but require the robots to go autonomous from wherever they happen to be?
The bounds of reality seem to indicate this is how it would have to be. Otherwise, you wind up setting the field up, running the driver control, resetting, then autonomous. Field resets aren't particularly fast--ask anyone who did reset in 2004 how much fun they had trying to reload the ball dumps.
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Unread 15-11-2005, 07:03
Tom Bottiglieri Tom Bottiglieri is offline
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Re: 2006 game hints?

Quote:
Originally Posted by Billfred
The bounds of reality seem to indicate this is how it would have to be. Otherwise, you wind up setting the field up, running the driver control, resetting, then autonomous. Field resets aren't particularly fast--ask anyone who did reset in 2004 how much fun they had trying to reload the ball dumps.
Yeah, but then again Jeff's idea wasn't half bad. If robots could get the field back to an "almost" ready state, it would take quite a load off the field re-setters.
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Unread 15-11-2005, 08:58
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Re: 2006 game hints?

Putting the auto last would make it far more important, a game like this years where you have to be the last to cap on each goal in a row to get the 10 points. This would make the auton much more important, teams would spend driver control trying to set up a good auton rather than spending auton trying to set up the drivers.
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