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  #136   Spotlight this post!  
Unread 14-11-2005, 19:03
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Re: 2006 game hints?

Horray for assonance!
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Unread 14-11-2005, 19:39
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Re: 2006 game hints?

Just as in my previous post, the going back theme is apparent: rear in gear (if switched around, it says "gear in rear")...and the went back in time also has to do with going back. lol
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  #138   Spotlight this post!  
Unread 14-11-2005, 19:55
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Re: 2006 game hints?

C'mon guys, we're all reading into these things a bit too much...Dave's whacked, he knows it, and he's having wayyyy too much fun watching us feebly try to guess this years game in an attempt to sate our impatience for build season.(If I'm not a psychologist for that one, the problem is not in my analysis, but in your perception . That'll be 200 dollars.)

In guessing so many things, we've almost surely found at least part of the game. We have the answer! (Well, Dave does too, but unless we get out the rack, we're probably not getting it from him...)
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Unread 14-11-2005, 20:33
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Re: 2006 game hints?

Quote:
Originally Posted by Rohan_DHS
Just as in my previous post, the going back theme is apparent: rear in gear (if switched around, it says "gear in rear")...and the went back in time also has to do with going back. lol
Once again I say, all this talk of Batons and traveling back in time is quite curious...

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Unread 14-11-2005, 20:36
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Re: 2006 game hints?

^ This would save FIRST some smackers! Just tear down the old tetras!
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  #141   Spotlight this post!  
Unread 15-11-2005, 00:37
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Re: 2006 game hints?

Autonomous at the end, to set the field back to a ready state for bonus points.

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Unread 15-11-2005, 01:26
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Re: 2006 game hints?

Wetzel, if you're right, Kickoff is going to kill thousands of programmers nationwide.

What if they don't reset the field--but require the robots to go autonomous from wherever they happen to be?

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Unread 15-11-2005, 01:31
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Re: 2006 game hints?

Quote:
Originally Posted by Petey
What if they don't reset the field--but require the robots to go autonomous from wherever they happen to be?
The bounds of reality seem to indicate this is how it would have to be. Otherwise, you wind up setting the field up, running the driver control, resetting, then autonomous. Field resets aren't particularly fast--ask anyone who did reset in 2004 how much fun they had trying to reload the ball dumps.
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Unread 15-11-2005, 01:31
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Re: 2006 game hints?

Quote:
Originally Posted by phrontist
This post was written in vi and uploaded via a TCP/IP stack I whipped up on the fly by waving magnets around my harddrive with amazing precision. The vi part was much harder.
Oh good lord, theres a good way to kill a true nerd's spirits. Make them use VI......haha!
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Unread 15-11-2005, 07:03
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Re: 2006 game hints?

Quote:
Originally Posted by Billfred
The bounds of reality seem to indicate this is how it would have to be. Otherwise, you wind up setting the field up, running the driver control, resetting, then autonomous. Field resets aren't particularly fast--ask anyone who did reset in 2004 how much fun they had trying to reload the ball dumps.
Yeah, but then again Jeff's idea wasn't half bad. If robots could get the field back to an "almost" ready state, it would take quite a load off the field re-setters.
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Unread 15-11-2005, 08:58
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Re: 2006 game hints?

Putting the auto last would make it far more important, a game like this years where you have to be the last to cap on each goal in a row to get the 10 points. This would make the auton much more important, teams would spend driver control trying to set up a good auton rather than spending auton trying to set up the drivers.
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Unread 15-11-2005, 12:10
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Re: 2006 game hints?

Quote:
Originally Posted by dlavery
I once started to build a time machine. But then I went back in time and told myself that it wouldn't work, so I gave up on it.

-dave
maybe by this state ment he means that past sensors and game elements that didn't work as well as they thought will be reappearing. such as the IR and the CMU cam.
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Unread 15-11-2005, 12:15
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Re: 2006 game hints?

Quote:
Originally Posted by dlavery
I once started to build a time machine. But then I went back in time and told myself that it wouldn't work, so I gave up on it.

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Unread 15-11-2005, 13:25
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Re: 2006 game hints?

from all the hints I have seen so far that I beleive, I think that there will be some sort of object to hit that scatters (fox in the henhouse) baton-like objects (baton hint) and we have to pick them up, with a bonus for time?

and maybe a reduced budget.

also, this would also go towards the fine motor control robot...hmm...

pick-up-sticks anyone?
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Unread 15-11-2005, 14:05
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Re: 2006 game hints?

Maybe they are leading us towards a combination of previous games, so something like that. All this talk about the past and going back in time has got me thinking....
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