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Originally Posted by Not2B
Can anyone else come up with some other performance characteristics? I KNOW there are more.
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The orientation of the baton will likely be random, so it needs to be able to handle that when picking it up.
I would imagine that the game might require some positive placement, rather than being able to just drop it, so manipulation might be important.
Robust, insensitive (especially to impacts) and not overly complex.
I like the idea of little to no operator skill required, the skill requirement is one thing that killed us last year, since we had nearly zero practice time before the regional.
The hint I saw mentioned something about 'things around the office' being an inspiration for the game - I see a wastebasket, or perhaps a pencil holder (e.g. a coffee can), so it may be necessary to pick up a baton in one orientation (horizontal) and dispose of it in another orientation (vertical).
My few cents' worth.
Don