Go to Post Since the dawn of man, martial artists have sought to master fighting styles that seamlessly blend the attributes of strength, power, quickness, grace, and speed. You've heard them all. The Tiger. The Crane. The Mantis. Now witness.......The Nerd. - Travis Hoffman [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #19   Spotlight this post!  
Unread 27-11-2005, 13:38
phrontist's Avatar
phrontist phrontist is offline
Proto-Engineer
AKA: Bjorn Westergard
FRC #1418 (Vae Victus)
Team Role: College Student
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Falls Church, VA
Posts: 828
phrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond reputephrontist has a reputation beyond repute
Send a message via AIM to phrontist
Re: Design Challenge: Baton

The "schnarf"-age factor is key, as rickterson mentioned above.

I very much like the idea of being able to drive over a baton and get it into a hopper. The question then is, how do you get a baton into the end-effector mechanism that does all the fancy positioning? I'm thinking along the lines of a toothpick dispenser.



In case you have never actually looked closely at one of these, they consist of a big bin of toothpicks and a drum with a toothpick shaped indentation in it. When the drum rotates, a single tootpick ends up in the indentation and is deposited in the little tray.

So the robot I'm thinking of breaks down something like this:
  1. A mechanism like those described above "sweeps" batons into a hopper
  2. The armateur that is to place the baton would be able to move to the "tray" position at the press of a button. A sensor (banner? a simple button?) would determine whether a baton is currently in the tray, and if not, rotate the drum to put one there. This way, at all times, the driver can press a button and the end effector will grasp a single baton as long as one is available.

This would be a very fun robot to drive... all you would have to do is "run over" lots of batons and then load them in whatever orientation is required.

Now that this thread has become quasi-popular, the GDC is reverting their design back to the origional curling idea.
__________________

University of Kentucky - Radio Free Lexington

"I would rather have a really big success or a really spectacular crash and failure then live out the warm eventual death of mediocrity" - Dean Kamen
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Official 2006 Game Design] OK, so YOU design the 2006 game... dlavery FRC Game Design 29 08-01-2006 00:21
Collaborative Robot Design Project coreyjon General Forum 11 10-03-2005 16:00
[Official 2005 Game Design] OK, so YOU design the 2005 game... dlavery FRC Game Design 37 26-10-2004 23:15
game design challenge: what was your entry Ryan Foley General Forum 1 20-03-2003 21:42


All times are GMT -5. The time now is 13:35.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi