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#1
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Re: Advice for starting a new team
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Yes, I would second this suggestion. Although we did not receive ours until after our rookie season, while looking at it I said, oh, we could have used this this and this... Also, if you have any questions, feel free to pm me or email me at bethsweet-at-gmail.com |
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#2
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Re: Advice for starting a new team
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We're just to dern ready for the season to start... we just can't sleep. |
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#3
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Re: Advice for starting a new team
One of the most important things that is commonly overlooked would have to be parental support.
They are there to pick people up, bring in food, provide support, and make sure that you don't loose your head. |
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#4
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Re: Advice for starting a new team
I think the number one priority is: no matter what it takes make sure you ship a robot that runs (does something) and will pass inspection. Nothing deflates a teams moral more than showing up for their first regional with a fancy statue.
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#5
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Re: Advice for starting a new team
My team just started this year, haha, and absolutely no one has any experience at all in FRC, so we're flying a little bit blind, grabbing as much advice as we can. So far all we really have nailed down is that we should, primarily, get something simple that we are certain we can get to work before worrying about the vision system and the like. I'm wondering what you guys think our priorities should be, as far as getting systems up and running. So far we've decided to get the drive train and the basic controls working first off, because we can score as long as we can move in this game. What else should we be focusing on at this point?
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#6
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Re: Advice for starting a new team
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keep track of deadlines, gather paperwork (permission slips, emergency forms, FIRST release forms, etc.), get school board permission to take your team out of school for competition, plan travel/transportation/hotels/meals, contact local media, etc. The NEMs can join NEMO (Non-Engineering Mentor Organization) where they can get suggestions and support from other team mentors who are doing those same things right now. See http://www.chiefdelphi.com/forums/pa...le&paperid=499 for more details. |
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#7
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Re: Advice for starting a new team
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#8
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Re: Advice for starting a new team
If you haven't checked this out yet, try MOEmentum: FYI - First-Year-Team Infobase. It contains weekly tips of where you should be in the build process and offers resources for additional help.
The official description: Each week, we send an e-mail to 2006 first-year teams with a summary of the current week's TIPs and resources along with links to the full text or document in this MOEmentum: FYI section of our team's website. This information will be organized by time frame relative to the build season, and will be permanently archived for reference at any time of the year. (It isn't limited to rookie teams - anyone can use it). http://www.moe365.org/moementum.php Subheadings for this week's column (check out the link above for the full content - previous weeks columnns were discussed preseason and kickoff hints) Week 1: Robot Build - Concept Feasibility TEAM ORGANIZATION EVALUATING TEAM MEMBER COMMITMENT EFFECTIVE USE OF MEETING TIME PARTS INVENTORY / TRACKING PARTS ORGANIZATION PURCHASING ADDITIONAL PARTS / SUPPLIES ROBOT DESIGN/BUILD SUB-TEAM BREAKDOWN PLAYING FIELD / GAME COMPONENTS STRATEGY / COMPETITION TEAM STAYING CONNECTED TRAVEL LOGISTICS TEAM DINING FIRST COMPETITION AWARDS RESOURCES Robot Build Excel Spreadsheet Robot Build Microsoft Project file (requires Microsoft Project software) Competition Team Evaluation Matrix |
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#9
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Re: Advice for starting a new team
Appreciate it - I'm reading the manual again right now, and I'll check the MOEmentum site. Many thanks
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