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Unread 07-01-2006, 12:54
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Auuuuhhhg.. why couldn't i of graduated this year.. this game pwns tripple play
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Unread 07-01-2006, 12:55
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Re: ***THE GAME OFFICIAL: AIM HIGH***


Robots must use one of the two colored bicycle flags provided at the event queuing location to display
their alliance color (red or blue). Each robot must include a 12 inch long, 1/2” ID PVC tube, capped at the
bottom, permanently mounted on the robot such that when a 3 foot long, 1/4 inch diameter flagpole is inserted
the top of the flagpole is no higher than 6 feet from the ground and the top of the flagpole is at least 12 inches
higher than any other point on the robot (+/- 1/2 inch). The flagpole must be mounted such that it starts the
match, and remains, approximately vertical. The flagpole receptacle must be statically mounted, and not
articulated or actuated.

This rule confuses me, doe it mean that the robot can only be 5 feet high (not including the flag)?
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Unread 07-01-2006, 12:57
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by dtape
This rule confuses me, doe it mean that the robot can only be 5 feet high (not including the flag)?
Yes.

<R08> Once a match begins, robots may extend horizontally beyond the 28-inch x 38-inch starting size under their own power, up to a limit of 60 inches in either horizontal cardinal dimension. The robot may not exceed the 60-inch height restriction at any time during the match. In other words, after the start of the match the robot may expand up to a maximum volume of 60 inches by 60 inches by 60 inches. The one exception to the height restriction is provided in Rule <R13>. Any restraints (elastic bands, springs, etc.) that are used to maintain starting size must remain attached to the robot for the duration of the match.

<R13> Robots must use one of the two colored bicycle flags provided at the event queuing location to display their alliance color (red or blue). Each robot must include a 12 inch long, 1/2” ID PVC tube, capped at the
bottom, permanently mounted on the robot such that when a 3 foot long, 1/4 inch diameter flagpole is inserted the top of the flagpole is no higher than 6 feet from the ground and the top of the flagpole is at least 12 inches higher than any other point on the robot (+/- 1/2 inch). The flagpole must be mounted such that it starts the match, and remains, approximately vertical. The flagpole receptacle must be statically mounted, and not articulated or actuated.
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Unread 07-01-2006, 13:02
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Great Game

I like how the vertical element that we've had to deal with for two years is no longer there. Definetly think this will be more fun than triple play.
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Unread 07-01-2006, 13:03
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Re: ***THE GAME OFFICIAL: AIM HIGH***

as we understand it it must be progressive scoring throughout the game.
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Unread 07-01-2006, 13:08
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Re: ***THE GAME OFFICIAL: AIM HIGH***

i dont see any other way besides progresssive scoring, and as for the flags, I would assume its to not interfere with the readouts, since the sensors are looking for lights this year....
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Unread 07-01-2006, 13:09
Ian Curtis Ian Curtis is offline
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Petey
B) How will the balls in the corner goals be scored? It seems that the balls in the corner goals are also fodder for the opposing team's human player.

So are balls scored on their passage through the portal of the goal, or upon their final resting place? For instance, if am I, as the red team HP, allowed to remove a ball from the blue corner goal (which is on my side)?

Upon reading the rules (although it is slightly hidden) balls are counted as they go through the corner slot. Therefore, it doesn't matter where the balls end up. As long as they go through the slot they are scored, then when put back on the field by your opponents HP, they can score again.

Yes Petey, I was going on the circumstantial evidence throughout the manual. Another instance however is rule

Quote:
<G39> Scoring interference - HUMAN PLAYERs, DRIVERs, or COACHes may not reach into a ball chute or in
any way interfere with the ball counting system. Violations of this rule will result in disqualification.
which seems very pointed to me.
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Last edited by Ian Curtis : 07-01-2006 at 14:37. Reason: I'm off to find poof balls, i'll edit agin when I get back
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Unread 07-01-2006, 13:17
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by iCurtis
Practice what'cha preach man!

Upon reading the rules (although it is slightly hidden) balls are counted as they go through the corner slot. Therefore, it doesn't matter where the balls end up. As long as they go through the slot they are scored, then when put back on the field by your opponents HP, they can score again.
If you'll notice, in my post, iCurtis, I said I'd read and hadn't been able to find it, although I did update to say we had kickoff evidence of progressive scoring.

Could you provide a game clause please? <GXX> and whatnot.

Thanks

Ooooh this is interesting:

Quote:
<S03> Shooter Mechanism must remain inside the ROBOT - Any mechanism used to throw balls must be
contained within the original 28” x 38” x 60”starting envelope of the ROBOT and must be shielded such
that the mechanism cannot make contact with other ROBOTs. A ROBOT that violates this rule will be
considered unsafe per <S01>.
Quote:
<G05> In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the
goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is
entered onto the field by the opposing ALLIANCE’s HUMAN PLAYER.
This hints towards progressive scoring although it is not explicit. Is this what you were referring to iCurtis?

Notes randomly edited in during a team meeting. If they're not answered in here, than we'll post them in the Q/A
  • our team is unclear: do the points you score at the beginning of autonomous mode count after autonomous mode is over, or is it merely used to determine order of turns, like a pre-game roll of the die? Rules seem to be silent (reading <G01> is unclear), and the animation doesn't explain it...is it a bonus on top of the scoring or the extent of the scoring?
  • since they make the distinction between "all goals" and "opposite goals" in <G01> and the others, are we to assume that if we score on our goal (which is to say the center goal directly above our own drivers) it still counts for our team?
  • May a defensive bot sit beneath the goal and fire directly up balls with the intent of deflecting incoming shots? For that matter, may a human player throw balls at incoming shots provided they do not leave the field? Neither would seem to infringe upon <G39> considering it does not interfere with ball counting any more than any other defensive method.

    <G38> reads:
    Quote:
    <G38> Entering balls onto the field - Only the HUMAN PLAYERs may enter a ball onto the field, either by
    attempting to throw it to a ROBOT, attempting to throw it in a corner goal, or throwing it onto the field
    for pickup by a ROBOT. Balls must be thrown over the top of the Alliance Station Wall, and may not be
    thrown around the side of the Alliance Station Wall. Violations of this rule will result in a 5-point penalty
    per ball entered onto the field.
    This seems like it rules that out...but I'm not sure...
  • If a robot is on the platform and a human player throws a ball the length of the field that bounces off the robot and scores in the correct (i.e. opposite) goal...does it count?

Overall, though, this is a remarkably good first draft of the manual...

--Petey
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Last edited by Petey : 07-01-2006 at 16:55.
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Unread 07-01-2006, 13:42
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Anyone get a chance to see how reliable the scoring cameras were? How fast could you shoot balls through and still have them all counted as individual scores?

The confidence level people have in the automatic scoring system (which I think is great - automated real time scoring!) will be critical to avoiding complaints and "we were hosed!" arguments during the competition season.
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Unread 07-01-2006, 13:49
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Re: ***THE GAME OFFICIAL: AIM HIGH***

hey im kinda a rookie this year so i was just wondering are all games every year this weird?
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Unread 07-01-2006, 13:55
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Re: ***THE GAME OFFICIAL: AIM HIGH***

ok. i know the balls are progresivly scored, but how r they counted, via sensor or human ( referee) clicker counter
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Unread 07-01-2006, 14:06
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by amos229
ok. i know the balls are progresivly scored, but how r they counted, via sensor or human ( referee) clicker counter
Assuming they are (there is no rule documentation), it seems that there is a camera that documents the entrance of the balls suspended above the goals. Kickoff attendees reported this.

Quote:
Originally Posted by |20807 61|2|_
weird?
Yes.

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Unread 07-01-2006, 14:08
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Re: ***THE GAME OFFICIAL: AIM HIGH***

does the height limit include the ball?
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Unread 07-01-2006, 14:14
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Greg Perkins
Quote:
Originally Posted by wilshire
the max speed of a ball is 28.6 mph lol I hope their are shields at the regionals
I haven't read the manual yet, but you would think that they would've made it clear at kickoff that there was a speed limit. Correct me if I am wrong.
OK, so apparently people think I'm a moron, because I got a few negative reps for apparently "being stupid". I clearly said I hadn't read the manual, and the point I was trying to make, was if safety is such a huge deal this year, they should've CLEARLY stated a ball's max velocity during the kickoff festivities. Wilshire did not state a direct rule from the manual (Xxx), so how was I supposed to know if this was a valid number? Now I know I'm no speed reader, and for all of those people ( who shall remain namelss ), who have allready read the rules, and memorized them, pardon me. Sorry for trying to ask a real question.
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Unread 07-01-2006, 14:22
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Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by amos229
ok. i know the balls are progresivly scored, but how r they counted, via sensor or human ( referee) clicker counter


Originally posted by Petey
Assuming they are (there is no rule documentation), it seems that there is a camera that documents the entrance of the balls suspended above the goals. Kickoff attendees reported this.


my question is is if it is a camera or some type of laser, what happens when you push more than one ball in at a time?
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