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#46
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Auuuuhhhg.. why couldn't i of graduated this year.. this game pwns tripple play
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#47
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Re: ***THE GAME OFFICIAL: AIM HIGH***
![]() Robots must use one of the two colored bicycle flags provided at the event queuing location to display their alliance color (red or blue). Each robot must include a 12 inch long, 1/2” ID PVC tube, capped at the bottom, permanently mounted on the robot such that when a 3 foot long, 1/4 inch diameter flagpole is inserted the top of the flagpole is no higher than 6 feet from the ground and the top of the flagpole is at least 12 inches higher than any other point on the robot (+/- 1/2 inch). The flagpole must be mounted such that it starts the match, and remains, approximately vertical. The flagpole receptacle must be statically mounted, and not articulated or actuated. This rule confuses me, doe it mean that the robot can only be 5 feet high (not including the flag)? |
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#48
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
<R08> Once a match begins, robots may extend horizontally beyond the 28-inch x 38-inch starting size under their own power, up to a limit of 60 inches in either horizontal cardinal dimension. The robot may not exceed the 60-inch height restriction at any time during the match. In other words, after the start of the match the robot may expand up to a maximum volume of 60 inches by 60 inches by 60 inches. The one exception to the height restriction is provided in Rule <R13>. Any restraints (elastic bands, springs, etc.) that are used to maintain starting size must remain attached to the robot for the duration of the match. <R13> Robots must use one of the two colored bicycle flags provided at the event queuing location to display their alliance color (red or blue). Each robot must include a 12 inch long, 1/2” ID PVC tube, capped at the bottom, permanently mounted on the robot such that when a 3 foot long, 1/4 inch diameter flagpole is inserted the top of the flagpole is no higher than 6 feet from the ground and the top of the flagpole is at least 12 inches higher than any other point on the robot (+/- 1/2 inch). The flagpole must be mounted such that it starts the match, and remains, approximately vertical. The flagpole receptacle must be statically mounted, and not articulated or actuated. |
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#49
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Great Game
I like how the vertical element that we've had to deal with for two years is no longer there. Definetly think this will be more fun than triple play. |
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#50
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Re: ***THE GAME OFFICIAL: AIM HIGH***
as we understand it it must be progressive scoring throughout the game.
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#51
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Re: ***THE GAME OFFICIAL: AIM HIGH***
i dont see any other way besides progresssive scoring, and as for the flags, I would assume its to not interfere with the readouts, since the sensors are looking for lights this year....
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#52
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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Upon reading the rules (although it is slightly hidden) balls are counted as they go through the corner slot. Therefore, it doesn't matter where the balls end up. As long as they go through the slot they are scored, then when put back on the field by your opponents HP, they can score again. Yes Petey, I was going on the circumstantial evidence throughout the manual. Another instance however is rule Quote:
Last edited by Ian Curtis : 07-01-2006 at 14:37. Reason: I'm off to find poof balls, i'll edit agin when I get back |
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#53
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
Could you provide a game clause please? <GXX> and whatnot. Thanks Ooooh this is interesting: Quote:
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Notes randomly edited in during a team meeting. If they're not answered in here, than we'll post them in the Q/A
Overall, though, this is a remarkably good first draft of the manual... --Petey Last edited by Petey : 07-01-2006 at 16:55. |
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#54
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Anyone get a chance to see how reliable the scoring cameras were? How fast could you shoot balls through and still have them all counted as individual scores?
The confidence level people have in the automatic scoring system (which I think is great - automated real time scoring!) will be critical to avoiding complaints and "we were hosed!" arguments during the competition season. |
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#55
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Re: ***THE GAME OFFICIAL: AIM HIGH***
hey im kinda a rookie this year so i was just wondering are all games every year this weird?
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#56
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Re: ***THE GAME OFFICIAL: AIM HIGH***
ok. i know the balls are progresivly scored, but how r they counted, via sensor or human ( referee) clicker counter
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#57
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
Quote:
--Petey |
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#58
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Re: ***THE GAME OFFICIAL: AIM HIGH***
does the height limit include the ball?
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#59
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Quote:
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#60
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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Originally Posted by amos229 ok. i know the balls are progresivly scored, but how r they counted, via sensor or human ( referee) clicker counter Originally posted by Petey Assuming they are (there is no rule documentation), it seems that there is a camera that documents the entrance of the balls suspended above the goals. Kickoff attendees reported this. my question is is if it is a camera or some type of laser, what happens when you push more than one ball in at a time? |
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