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#76
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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![]() --Petey |
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#77
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Re: ***THE GAME OFFICIAL: AIM HIGH***
ok...i have a question....in the animation it says that during auto. the alliance that scores the highest gets the 10 points and their goal goes off and on defense...so y does it say that the red alliance won the auto..when the blue scored 4 in the top goal equaling 12 points, where as the red only scored 10 in a lower goal....is that a mistake
or is it the alliance that has put the most balls in any goal???sry if this is a repeated question.... but io havent had the time to read this..to busy working on ideas..lol... |
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#78
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Does this rule mean that we have to basically make box bots and not allowed to have an angled front or back end of our robot, such as /---\
. I am personally not a fan with this rule.Quote:
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#79
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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#80
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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Read <G13>. Each robot may contain upto 10 balls. Joshua |
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#81
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Re: ***THE GAME OFFICIAL: AIM HIGH***
I have a question about the corner goals.
Im slightly confused, because by the specs for the field, the corner goals are supposed to have a height of 10", but at the IIT remote kickoff, there was hardly any clearance for the balls to go through. Does anyone know how much clearance the balls are supposed to have when they roll through, because as it looked to me, the human players would have a nearly impossible job to try to throw a ball at that, and get it to come to a gentle enough roll to go through. |
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#82
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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I believe <G05> implies this. The way this is worded, it says that balls from the field can only be scored once, until a human player reintroduces them into play. This would mean that once they are on the field again, they can be scored again, and then thrown back onto the field, and then back again... Just like a basketball arcade game. The only way they could track the score is by real-time scoring.<G05> In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is entered onto the field by the opposing ALLIANCE's HUMAN PLAYER.The balls in the center goal are counted right as they enter the chute that drops down into a metal trash can. (A.k.a. the ball holder for the center alliance station.) You can see the ball-counter in the picture below. For the corner goals, the balls are counted right after they go through the opening and cross the white light. ![]() If people were wondering what various aspects of the official playing field look like, I uploaded a bunch of them to my team's website at the following address. There are pictures of the center goal from all angles, the corner goals, the ramp, the openings in the ramps, the ball chutes, etc. http://www.team228.org/index/picture.../kickoff-2.htm |
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#83
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Re: ***THE GAME OFFICIAL: AIM HIGH***
[quote=Greg Perkins]From watching, I saw that the balls that went in the center goal were not touched, but the side goals the human players were taking balls from the hopper and putting them back on the playing field...(from the animation). If thats the case how do you tell whose are whose and are the total amount at the end of the match your points??
QUOTE] What I saw wandering around the field after the kickoff in Manchester was that the scoring in this game looks automated. There are cameras in the lower ball chutes and another sensor in the high basket. There are no Red or Blue balls - scoring is based on which side of the field a ball enters a goal on. Balls shot into the high basket will be dropped down into a bin (a metal garbage can in Manchester) via a tube and Human players can take them out of there like any other hopper. Joshua |
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#84
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Re: ***THE GAME OFFICIAL: AIM HIGH***
Is FIRST planning to put netting around the field to keep errant shots nearby for quick retrieval and out of the stands?
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#85
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Re: ***THE GAME OFFICIAL: AIM HIGH***
As of now, it wouldn't seem so, but they may change that based on what they experience at the first regionals. Personally, I think it would help, but may change the atmospere to have nets between the stands and the field, it will seem more like a sporting event than they really want it to. They may just have a bunch of people around the area trying to shag balls as they leave the field. I can't say for sure, but it wouldn't seem reasonable to just let the balls fly everywhere.
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#86
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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#87
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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There's a potential for it anyways. I don't see the problem with the nets. Hockey fans still enjoy hockey with the nets at the ends and appreciate the protection from having that puck not hit them upside the head. |
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#88
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Re: ***THE GAME OFFICIAL: AIM HIGH***
I'm still wondering about that ball issue.
Does this mean that each team will already have 40 balls at thier disposal ALONG WITH up to 10 balls in each robot? Or does it mean 40 balls and you can stick balls in the robots but then that gets subtracted from your total? |
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#89
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Re: ***THE GAME OFFICIAL: AIM HIGH***
The game is gonna be crazy this year, its basically telling you to use the sensor cam or you will be shooting randomly..
the thing i didnt uderstand is that if you score int he 1 pt goal..the HP from the other side can throw it out...how are they gonna count them if they get descored so fast>? ::EDIT:: sry, just looked it up, the opponenets HP can only touch balls on offense, and you score while they play defense Last edited by 65_Xero_Huskie : 07-01-2006 at 22:32. |
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#90
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Re: ***THE GAME OFFICIAL: AIM HIGH***
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