Go to Post An opportunity is always there waiting to be discovered, we just have to look and then see what we can do to help create change. - JaneYoung [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 4 votes, 4.75 average. Display Modes
  #76   Spotlight this post!  
Unread 07-01-2006, 17:28
Petey's Avatar
Petey Petey is offline
Strategy & Gaming
AKA: Chris Peterson
None #1073 (Team F.O.R.C.E.)
Team Role: Alumni
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Hollis-Brookline, NH
Posts: 644
Petey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond reputePetey has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Beta Version
The rules state that each allaince begins with forty balls, is thier a rule that determmines how many of those balls can begin inside the robots or anything?
Quote:
<G13> Balls Contained in ROBOTs at the Start of a match - Each ALLIANCE will start a match with 40 balls.
Each ROBOT may contain up to 10 balls at the start of a match. Any balls not contained within the robot
will be evenly distributed between the alliance ball corrals. All of the balls must be contained within the
ROBOT’s 28” x 38” x 60” starting volume and must be clearly visible from outside the ROBOT. The
Head Referee will require that balls outside of the starting volume be removed. It is the responsibility of
the head referee to verify that this rule is satisfied prior to the start of the match.
Please read the manual and post with unenumerated ambiguities, not things that are explicated in the manual.

--Petey
__________________

Bio:
Team 1073 alumnus, now Admissions Officer at MIT.

Thanks to all those who have helped me through FIRST over the years.
Reply With Quote
  #77   Spotlight this post!  
Unread 07-01-2006, 19:10
Bethany Mc.'s Avatar
Bethany Mc. Bethany Mc. is offline
Fantasy FIRST Champion 2010
AKA: girl w/ the green fringe intertube/trackball dress
FRC #2996 (Cougars Gone Wired)
Team Role: Mentor
 
Join Date: Sep 2005
Rookie Year: 2004
Location: Florida
Posts: 136
Bethany Mc. is a glorious beacon of lightBethany Mc. is a glorious beacon of lightBethany Mc. is a glorious beacon of lightBethany Mc. is a glorious beacon of lightBethany Mc. is a glorious beacon of lightBethany Mc. is a glorious beacon of light
Send a message via AIM to Bethany Mc. Send a message via MSN to Bethany Mc. Send a message via Yahoo to Bethany Mc.
Re: ***THE GAME OFFICIAL: AIM HIGH***

ok...i have a question....in the animation it says that during auto. the alliance that scores the highest gets the 10 points and their goal goes off and on defense...so y does it say that the red alliance won the auto..when the blue scored 4 in the top goal equaling 12 points, where as the red only scored 10 in a lower goal....is that a mistake or is it the alliance that has put the most balls in any goal???

sry if this is a repeated question.... but io havent had the time to read this..to busy working on ideas..lol...
__________________

~*~BaM BaM~*~

19th Annual Del Tech Drafting Winner 2008 in Inventor!
Robo Prom Queen 2008- thanks 399
Attending 2011:
Florida
St. Louis
Reply With Quote
  #78   Spotlight this post!  
Unread 07-01-2006, 20:22
Jonathan Norris Jonathan Norris is offline
Jno
FRC #0610 (Crescent Robotics)
Team Role: Mentor
 
Join Date: Nov 2005
Rookie Year: 2004
Location: Toronto
Posts: 1,081
Jonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Does this rule mean that we have to basically make box bots and not allowed to have an angled front or back end of our robot, such as /---\ . I am personally not a fan with this rule.

Quote:
<R04> "Wedge” robots are not allowed. Robots must be designed so that interaction with other robots results in
pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a
robot between 0 and 8.5 inches from the ground (the top of the bumper zone – see Rule <R35>) that might
push against another robot must be within 10 degrees of vertical.
Devices deployed outside the robot's
footprint should be designed to avoid wedging. If a mechanism or an appendage (a ball harvester, for
example) becomes a wedge that interferes with other robots, penalties, disabling, or disqualification can occur
depending on the severity of the infraction.
__________________
Co-Founder of Taplytics.com
2013 World Champions (1241, 1477, 610)
Crescent Robotics Team 610 Mentor
K-Botics Team 2809 Founding Mentor ('09-'11)
Queen's University Mechanical Engineering, Applied Science '11

Crescent Robotics Team 610 Alumni
Reply With Quote
  #79   Spotlight this post!  
Unread 07-01-2006, 20:52
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,521
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Does this rule mean that we have to basically make box bots and not allowed to have an angled front or back end of our robot, such as /---\ . I am personally not a fan with this rule.
I sure am a fan. I know with my team, the wedge was becoming an arms race. At the BAE regional last year, we got tipped several times. This year we were going to build wedges to protect ourselve from getting tipped all the time in the qualifications when defense it at it's premium becuase team's are generally still working on their scoring mechanism. Basically, the wedge was becoming an arms race, becuase even if you didn't like them, you had to have them to keep other bots from accidently getting under you. Plus 10 degrees is still asthetically pleasing.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery
Reply With Quote
  #80   Spotlight this post!  
Unread 07-01-2006, 20:57
JoshuaFreier JoshuaFreier is offline
Registered User
FRC #0467 (Duct Tape Bandits)
Team Role: Engineer
 
Join Date: Dec 2005
Rookie Year: 2001
Location: Worcester, Ma
Posts: 9
JoshuaFreier will become famous soon enough
Send a message via Yahoo to JoshuaFreier
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Beta Version
The rules state that each allaince begins with forty balls.
However, is thier a rule that determmines how many of these balls can begin inside the robots, or an any one robot?

Read <G13>. Each robot may contain upto 10 balls.

Joshua
__________________
Hope is a good thing, maybe the best of things...
...and a good thing never dies.
Reply With Quote
  #81   Spotlight this post!  
Unread 07-01-2006, 21:00
BrianR BrianR is offline
Registered User
AKA: Brian Roehl
FRC #1525 (Warbots)
Team Role: Electrical
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Deerfield, IL
Posts: 79
BrianR has a spectacular aura aboutBrianR has a spectacular aura about
Send a message via AIM to BrianR
Re: ***THE GAME OFFICIAL: AIM HIGH***

I have a question about the corner goals.

Im slightly confused, because by the specs for the field, the corner goals are supposed to have a height of 10", but at the IIT remote kickoff, there was hardly any clearance for the balls to go through. Does anyone know how much clearance the balls are supposed to have when they roll through, because as it looked to me, the human players would have a nearly impossible job to try to throw a ball at that, and get it to come to a gentle enough roll to go through.
Reply With Quote
  #82   Spotlight this post!  
Unread 07-01-2006, 21:00
artdutra04's Avatar
artdutra04 artdutra04 is offline
VEX Robotics Engineer
AKA: Arthur Dutra IV; NERD #18
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2002
Location: Greenville, TX
Posts: 3,078
artdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Petey
If you'll notice, in my post, iCurtis, I said I'd read and hadn't been able to find it, although I did update to say we had kickoff evidence of progressive scoring.

Could you provide a game clause please? <GXX> and whatnot.
After talking to Woodie Flowers in person today at the Kickoff, I can confirm that the balls are counted in real time. I believe <G05> implies this. The way this is worded, it says that balls from the field can only be scored once, until a human player reintroduces them into play. This would mean that once they are on the field again, they can be scored again, and then thrown back onto the field, and then back again... Just like a basketball arcade game. The only way they could track the score is by real-time scoring.
<G05> In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is entered onto the field by the opposing ALLIANCE's HUMAN PLAYER.
The balls in the center goal are counted right as they enter the chute that drops down into a metal trash can. (A.k.a. the ball holder for the center alliance station.) You can see the ball-counter in the picture below. For the corner goals, the balls are counted right after they go through the opening and cross the white light.



If people were wondering what various aspects of the official playing field look like, I uploaded a bunch of them to my team's website at the following address. There are pictures of the center goal from all angles, the corner goals, the ramp, the openings in the ramps, the ball chutes, etc.

http://www.team228.org/index/picture.../kickoff-2.htm
__________________
Art Dutra IV
Robotics Engineer, VEX Robotics, Inc., a subsidiary of Innovation First International (IFI)
Robowranglers Team 148 | GUS Robotics Team 228 (Alumni) | Rho Beta Epsilon (Alumni) | @arthurdutra

世上无难事,只怕有心人.
Reply With Quote
  #83   Spotlight this post!  
Unread 07-01-2006, 21:03
JoshuaFreier JoshuaFreier is offline
Registered User
FRC #0467 (Duct Tape Bandits)
Team Role: Engineer
 
Join Date: Dec 2005
Rookie Year: 2001
Location: Worcester, Ma
Posts: 9
JoshuaFreier will become famous soon enough
Send a message via Yahoo to JoshuaFreier
Re: ***THE GAME OFFICIAL: AIM HIGH***

[quote=Greg Perkins]From watching, I saw that the balls that went in the center goal were not touched, but the side goals the human players were taking balls from the hopper and putting them back on the playing field...(from the animation). If thats the case how do you tell whose are whose and are the total amount at the end of the match your points??
QUOTE]

What I saw wandering around the field after the kickoff in Manchester was that the scoring in this game looks automated. There are cameras in the lower ball chutes and another sensor in the high basket. There are no Red or Blue balls - scoring is based on which side of the field a ball enters a goal on.

Balls shot into the high basket will be dropped down into a bin (a metal garbage can in Manchester) via a tube and Human players can take them out of there like any other hopper.

Joshua
__________________
Hope is a good thing, maybe the best of things...
...and a good thing never dies.
Reply With Quote
  #84   Spotlight this post!  
Unread 07-01-2006, 21:07
Koko Ed's Avatar
Koko Ed Koko Ed is offline
Serial Volunteer
AKA: Ed Patterson
FRC #0191 (X-Cats)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2002
Location: Rochester,NY
Posts: 22,938
Koko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Is FIRST planning to put netting around the field to keep errant shots nearby for quick retrieval and out of the stands?
__________________
Reply With Quote
  #85   Spotlight this post!  
Unread 07-01-2006, 21:14
BrianR BrianR is offline
Registered User
AKA: Brian Roehl
FRC #1525 (Warbots)
Team Role: Electrical
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Deerfield, IL
Posts: 79
BrianR has a spectacular aura aboutBrianR has a spectacular aura about
Send a message via AIM to BrianR
Re: ***THE GAME OFFICIAL: AIM HIGH***

As of now, it wouldn't seem so, but they may change that based on what they experience at the first regionals. Personally, I think it would help, but may change the atmospere to have nets between the stands and the field, it will seem more like a sporting event than they really want it to. They may just have a bunch of people around the area trying to shag balls as they leave the field. I can't say for sure, but it wouldn't seem reasonable to just let the balls fly everywhere.
Reply With Quote
  #86   Spotlight this post!  
Unread 07-01-2006, 21:18
Joshua May's Avatar
Joshua May Joshua May is offline
Go Bears!
FRC #1110 (Binary Bulldogs)
Team Role: College Student
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Berkeley, CA
Posts: 1,306
Joshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond repute
Send a message via AIM to Joshua May
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by Bethany Mc.
ok...i have a question....in the animation it says that during auto. the alliance that scores the highest gets the 10 points and their goal goes off and on defense...so y does it say that the red alliance won the auto..when the blue scored 4 in the top goal equaling 12 points, where as the red only scored 10 in a lower goal....is that a mistake or is it the alliance that has put the most balls in any goal???

sry if this is a repeated question.... but io havent had the time to read this..to busy working on ideas..lol...
According to <G02> it's the highest scoring alliance. Apparently, this is either a mistake in the animation or there were some balls scored by the red alliance that we didn't see in the animation.
__________________
The FIRST Wiki - openFIRST - Ultimate Robot Challenge - URC Wiki
I currently have 50 GMail invites, PM or email me for one.
UC Berkeley Class of 2009

2005 Las Vegas Regional Autodesk Visualization Award
2005 Las Vegas Regional #8 Seeded Alliance with 988 and 1505
2006 Southern California Regional #15 seed
Reply With Quote
  #87   Spotlight this post!  
Unread 07-01-2006, 21:21
Koko Ed's Avatar
Koko Ed Koko Ed is offline
Serial Volunteer
AKA: Ed Patterson
FRC #0191 (X-Cats)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2002
Location: Rochester,NY
Posts: 22,938
Koko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by BrianR
As of now, it wouldn't seem so, but they may change that based on what they experience at the first regionals. Personally, I think it would help, but may change the atmospere to have nets between the stands and the field, it will seem more like a sporting event than they really want it to. They may just have a bunch of people around the area trying to shag balls as they leave the field. I can't say for sure, but it wouldn't seem reasonable to just let the balls fly everywhere.
Yeah but then I could see the possibility of outside fan interference when they toss the ball back into play.
There's a potential for it anyways.
I don't see the problem with the nets. Hockey fans still enjoy hockey with the nets at the ends and appreciate the protection from having that puck not hit them upside the head.
__________________
Reply With Quote
  #88   Spotlight this post!  
Unread 07-01-2006, 21:52
b_mallerd b_mallerd is offline
Programmer
FRC #1346 (Trobotics)
Team Role: Programmer
 
Join Date: Dec 2005
Rookie Year: 2005
Location: Vancouver
Posts: 35
b_mallerd is on a distinguished road
Send a message via MSN to b_mallerd
Re: ***THE GAME OFFICIAL: AIM HIGH***

I'm still wondering about that ball issue.

Does this mean that each team will already have 40 balls at thier disposal ALONG WITH up to 10 balls in each robot? Or does it mean 40 balls and you can stick balls in the robots but then that gets subtracted from your total?
__________________
Reply With Quote
  #89   Spotlight this post!  
Unread 07-01-2006, 22:26
65_Xero_Huskie's Avatar
65_Xero_Huskie 65_Xero_Huskie is offline
One T
AKA: Mat
no team
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Michigan
Posts: 697
65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute65_Xero_Huskie has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

The game is gonna be crazy this year, its basically telling you to use the sensor cam or you will be shooting randomly..

the thing i didnt uderstand is that if you score int he 1 pt goal..the HP from the other side can throw it out...how are they gonna count them if they get descored so fast>?

::EDIT:: sry, just looked it up, the opponenets HP can only touch balls on offense, and you score while they play defense
__________________
Min-Max to the Max!

Last edited by 65_Xero_Huskie : 07-01-2006 at 22:32.
Reply With Quote
  #90   Spotlight this post!  
Unread 07-01-2006, 22:29
Billfred's Avatar
Billfred Billfred is offline
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,547
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: ***THE GAME OFFICIAL: AIM HIGH***

Quote:
Originally Posted by b_mallerd
I'm still wondering about that ball issue.

Does this mean that each team will already have 40 balls at thier disposal ALONG WITH up to 10 balls in each robot? Or does it mean 40 balls and you can stick balls in the robots but then that gets subtracted from your total?
Your alliance as a whole gets 40. Each robot can hold up to 10. Any balls the robots don't have onboard get distributed at the player stations.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

94 events (more than will fit in a ChiefDelphi signature), 14 seasons, over 61,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Video Game game. Eria4044 Games/Trivia 168 01-06-2006 10:11
We Aim For The Stars Part III Ken Leung General Forum 5 03-01-2006 16:57
"Gyrating Jamboree" game Mike Ciance Chit-Chat 7 26-05-2004 09:35
crazy game Mike Ciance Fantasy FIRST 22 25-05-2004 11:37
i didnt like this years game....please read archiver 2001 19 24-06-2002 03:23


All times are GMT -5. The time now is 01:43.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi