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#1
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Re: Strange Rules
On 1293, rule number one is, and will continue to be, Do not die.
(It goes back to a running joke with a physics teacher at Irmo High School, whose first class rule is the same. Die in his class, and you get a warning. Die twice, and it's half an hour after school.) |
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#2
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Re: Strange Rules
Well I think that many teams have the following,
"Do not bleed on the electronics" |
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#3
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Re: Strange Rules
these are not exactly strange,
1) do not juggle victors 2) the robot controller is not a frisbee 3) the robot is not street legal 4) dont drop the battery on your foot 5) screw the transmission together BEFORE you turn the motors on (trust me on this one) 6) sleep is a poor substitute for caffene (not really a rule) |
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#4
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Re: Strange Rules
A rule we've implemented since the 2005 IRI: Don't hit Andy Baker in the head with a game piece. Even though he's got amazing cat-like reflexes (and a hard hat).
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#5
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Re: Strange Rules
we at 617 have a DO NOT GIVE CHAD SUGAR rule. first of all, Chad doesn't even need a sugar high. He is always on one. Second of all, Chad has no common sense.
although, there is an exception. if Chad is going to have Mr Wagner for two peroids in a row, Chad gets all of the sugar we can find. Because 1, Wagner doesn't like Chad as normal, 2 Wagner really hates it when Chad gets on a sugar high squared, and 3 we like to make Wagner miserable even though we like him. |
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#6
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Re: Strange Rules
If it's not spurt'in, it's just a flesh wound.
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#7
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Re: Strange Rules
Quote:
Yeah if we could only get our old driver to learn which sticks do what.. Good thing andy moved or we would have had a bad newspaper headline LOCAL ROBOTICS JUDGE DECAPITATED it would have been bad...very bad |
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#8
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Re: Strange Rules
Strange rules for us?
1. Don't let Liz get zipties. Ever. 2. No putting glowing green stickers on people's backs (new rule this year) 3. No hiding/playing in the giant tetra 4. No drilling people in the head 5. No opening the fridge in the Lego Room... the food is all rotten... and vomity... 6. No meowing. Number Six came up today, actually... -weeps- |
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#9
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Re: Strange Rules
Team says to me "Pete what did we tell you! Don't interrupt smart people when they are discussing important things. Now go back into your cage."
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#10
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Re: Strange Rules
1. No randomly showing up at Mentors Houses, raiding the fridge and getting out of there before they can say anything.
2. No taking residence up at Mentors Houses for a week without their approval. 3. Don't taste everything metal. Especially if its moving. 4. Don't get mentors drunk at regionals. 5. Don't animate characters on 3ds max doing inappropriate things. 6. Stop playing the "I've Got Big Balls" on the stereo. 7. No more driving through mentors yards with your car. |
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#11
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Re: Strange Rules
ya about dirty things on 3d max our web guy kyle (dungeon master) holmquist really needs to learn that cause thats one of his favorite past times
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#12
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Re: Strange Rules
We keep an OSHA handbook in our pit and made a certain pit crew student memorize the section on hazardous fumes after a particularly noxious "gas leak" last season.
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#13
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Re: Strange Rules
slightly off topic but it goes with the idea of this thread, one of team 1155's most commonly used units of measurement
1 GeorgeTom (named after our two co captans) = approx 500lbs 1 GeorgeTom also = the amount of fecal matter required to clog a toilet for three straight days (mainly mine which they did the night after kickoff) |
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#14
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Re: Strange Rules
we got a new one this season.
do not throw the poof balls until the robot is done. and ignore the red cross.(inventor) all food available is MY food |
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#15
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Re: Strange Rules
Quote:
your rule is counter to this - smearing your blood on your machine is traditional (though not very hygenic) - you might reconsider! A rule we had on our electrical team: when you crimp on a connector, if you don't make the pirate noise (arrrrrggggggh!) it will fall off (sooner or later). |
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