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#16
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Re: 2006 Autonomous Disappointment
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#17
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Re: 2006 Autonomous Disappointment
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-Kevin |
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#18
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Re: 2006 Autonomous Disappointment
I know exactly what you mean and I am working on ways to make it faster. Also rewriting the search code to make it find the target faster.
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#19
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Re: 2006 Autonomous Disappointment
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...my $0.02 on the game... |
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#20
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Re: 2006 Autonomous Disappointment
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Last year, we had buttons for predetermined arm positions such as 'short goal w. one tetra', 'center goal w. one tetra', and 'fully stowed'. This year I can see utilizing the camera or a combination of sensors to use a point and shoot dashboard type interface. Line up the crosshairs and fire. An alternative might be instead of using the camera targeting, use predetermined field positions and different modes of shooting to line up the crosshairs? I think that this autonomous leaves quite a bit to the imagination and also forces programmers to start thinking about more code in the human mode. |
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#21
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Re: 2006 Autonomous Disappointment
The holy grail: Your board has one switch, "Fire".
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#22
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Re: 2006 Autonomous Disappointment
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#23
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#24
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Re: 2006 Autonomous Disappointment
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Computers make fast and accurate mistakes, as always, PEBKAC applies here! |
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#25
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Re: 2006 Autonomous Disappointment
Just because Auton mode is shortened That doesn't mean you can't have a task done autonomously in the other 2 minutes
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#26
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Re: 2006 Autonomous Disappointment
What would be really impressive is if your team didnt need any drivers. The robot could acquire the target, shoot, and move all on its own. Then at the end of 120 seconds, it tries to get back to the platform. That would be very cool to watch.
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#27
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Re: 2006 Autonomous Disappointment
That would be cool, except for the part where it tries to fire the balls it doesn't have, because it's already fired the 10 balls it started with.
And it's no where near impossible to hit the center goal without using the camera at all. The camera is a very good assistance and increases your accuracy humongously; but you can calculate that your robot could hit the goal if it's between x distance and x distance, estimate that distance during the match using field features (and knowing their distance from the goal), and try to line it up so the ball will land in the goal. Alot more room for you to miss, but still possible. |
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#28
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Re: 2006 Autonomous Disappointment
90 seconds in autonomus? Psssh. Lame! Our driver will just try to amuse the crowd while the robot does it's thing...
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#29
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Re: 2006 Autonomous Disappointment
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Furthermore, human beings really suck at this sort of thing. I predict no human driver will get an accuracy of above 30% when being harassed by a defensive robot at multiple ranges. |
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#30
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Re: 2006 Autonomous Disappointment
We're already intending on using this sensor, I was just commenting a completely autonomous robot would have great difficulty finding balls to pick up off the floor, and I wouldn't want to rely on my human players trying to throw them in the robot.
If you lower the angle enough (somewhere in the range of 25 to 40 degrees) and fire the ball with the right velocity, you can get it so the ball "peaks" at a height that would still go in. If you make this height very close to the top and do a shallow angle that allows the ball to maintain a height near that for a good lenght of time, you can get a wide range to shoot with (shooting 10 m/s at 32 degrees if your ball leaves your launcher at 54" allows you to hit the goal anywhere from 6 feet to 24 feet away without readjusting, not including air resistance). |
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