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#1
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Animation Previews
One thing that has really bothered me about animation in FIRST is that the animators don't really group up across team lines. As far as the robot competition, people share ideas and plans all the time on this forum. I know no one really wants to tip their hand as to what they will be doing for their animation will be about, but I thought it would be nice if people actually shared some WIP shots and gave pointers to each other.
So, on that thread of working together, here's what we've worked out so far over here on Team 253 I've been working on a Bugatti Veyron, and my assistant has been doing a Ferrari Modena 360 The Bugatti: http://img.photobucket.com/albums/v2...onBodyWIP1.jpg http://img.photobucket.com/albums/v2...onBodyWIP2.jpg http://img.photobucket.com/albums/v2...onBodyWIP3.jpg The Ferrari http://img.photobucket.com/albums/v2...ri/modena1.jpg I think it would be great if other animators started showing what work they had done, and discussing techniques with each other. For my part, if anyone wants to learn about modeling from schematics, or car modeling in general, feel free to drop me a line on AIM at ElFrijole12. Good luck to all of the other animation teams! If we can all produce really spectacular animations this year, maybe people will stand up and notice how much talent there is in the AVA competition. |
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#2
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Re: Animation Previews
Quote:
True FIRST is a very sharing community but asking to people to share their ideas this early is not likely. People don't want thier ideas stolen (and it does happen, even in FIRST). Wait about a week or two. |
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#3
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Re: Animation Previews
Oh wow! Nince car! Im in deep trouble.
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#5
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Re: Animation Previews
In response to the stolen ideas: I don't plan on explaining anything along the lines of a script for quite awhile. I figure cars are generic enough of a theme that people using a similar theme will still result in a very different animation.
Nice mat on that hand, KCY. Is that sub-surface scattering? Last edited by White_Orpheus : 11-01-2006 at 22:54. |
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#6
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Re: Animation Previews
we will post some wip shots 2nite
cu nice car btw what method are you using can i see some wireframes ? |
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#7
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Re: Animation Previews
Yeah, so this is what i have so far, just my stuff, 2 weeks of work, bout 2 hours a day.
![]() BTW, wow i like those cars. I agree w/ fraggs, let's see some wireframes. And the hand looks Sweet. Props, yo. |
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#8
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Re: Animation Previews
Well I guess it wouldn't hurt to post our character designs.
Here is Xavier and Xerita. our character designer Gnoc has a thing for Hello Kitty. Last edited by Koko Ed : 12-01-2006 at 20:07. |
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#9
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Re: Animation Previews
it is of course a very preliminary rendering ![]() |
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#10
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Re: Animation Previews
For the cars, we have been using a polymodeling technique. I found some blueprints on onnovanbraam, and put them into max. I then started with a single plane and extruded that bad boy around into a rough model of the car and then put a meshsmooth mod on it. Making the general shape isn't that bad, but the seams are a real pain.
Wires: Veyron This http://img.photobucket.com/albums/v2...ti/wirelow.jpg Looks like This http://img.photobucket.com/albums/v2...i/wirehigh.jpg with meshsmooth 2 and it looks like this http://img.photobucket.com/albums/v2...ighgoodies.jpg when I unhide everything Modena 360 no smooth http://img.photobucket.com/albums/v2...ri/wirelow.jpg smooth http://img.photobucket.com/albums/v2...i/wirehigh.jpg smooth, with stuff http://img.photobucket.com/albums/v2...ighgoodies.jpg I don't know how to make those snazzy wireframe materials where it's shaded in between the wires. This is a blend between a plain gray mat and a black wireframe mat. Any suggestions on getting opacity in between my lines? Salik, are you using reactor for those curtains? Last edited by White_Orpheus : 13-01-2006 at 01:28. Reason: material question |
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#11
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Re: Animation Previews
nice wireframes.
yeah, it looks like salik is using reactor. Looks good, but i would suggest using a wider plane to reactor so that your final product has more wrinkles in it. It looks a little stiff or stretched, if you know what i mean. also try increasing the tiling on the texture, which will give you the appearance of having a finer fabric. and add a shell modifier, to give them a thickness. kinda 2-d looking, a bit. But really nice looking models and all, good job. PS: what is with the window reflection in the ligtbulb? is that a reflection map or HDRI, or is that just from the scene? |
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#12
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Re: Animation Previews
I cant get pictures on here. some one help me.
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#13
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Re: Animation Previews
Salik, it looks pretty good. Watch out for clipping on the hands, and while you're at it add some more "joints" to the fingers: right now they are just curves. The mat. on the table looks really boring and a little stretched, so you might want to address that. The only other thing is the chest and elbows, which are both really simple. Otherwise, nice render. And Capt.Ard, I think the light bulb mat. is just a picture of a window IRL.
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#14
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Re: Animation Previews
Here is an animation test of one of my characters I wanted to see how his body moves. This test took me at least 10 mins of my time to animate.
Animation test |
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#15
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Re: Animation Previews
@White nice wires looks clean. we noticed some weird lines on the back bumper so check that out unless u have it already fixed.
@Salik See if you can fix that weird reflection in the lightblub and add some more polys to the reactored plane. but its looking good like the character design @Buddy love it haha its a mix between matrix and stupidity. use photobucket.com to upload pix or imageshack.com is the other one i think |
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