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Unread 10-01-2006, 22:58
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Animation Previews

One thing that has really bothered me about animation in FIRST is that the animators don't really group up across team lines. As far as the robot competition, people share ideas and plans all the time on this forum. I know no one really wants to tip their hand as to what they will be doing for their animation will be about, but I thought it would be nice if people actually shared some WIP shots and gave pointers to each other.

So, on that thread of working together, here's what we've worked out so far over here on Team 253


I've been working on a Bugatti Veyron, and my assistant has been doing a Ferrari Modena 360

The Bugatti:

http://img.photobucket.com/albums/v2...onBodyWIP1.jpg

http://img.photobucket.com/albums/v2...onBodyWIP2.jpg

http://img.photobucket.com/albums/v2...onBodyWIP3.jpg


The Ferrari

http://img.photobucket.com/albums/v2...ri/modena1.jpg

I think it would be great if other animators started showing what work they had done, and discussing techniques with each other. For my part, if anyone wants to learn about modeling from schematics, or car modeling in general, feel free to drop me a line on AIM at ElFrijole12. Good luck to all of the other animation teams! If we can all produce really spectacular animations this year, maybe people will stand up and notice how much talent there is in the AVA competition.
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Unread 11-01-2006, 05:20
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Re: Animation Previews

Quote:
Originally Posted by White_Orpheus
One thing that has really bothered me about animation in FIRST is that the animators don't really group up across team lines. As far as the robot competition, people share ideas and plans all the time on this forum. I know no one really wants to tip their hand as to what they will be doing for their animation will be about, but I thought it would be nice if people actually shared some WIP shots and gave pointers to each other.

So, on that thread of working together, here's what we've worked out so far over here on Team 253


I've been working on a Bugatti Veyron, and my assistant has been doing a Ferrari Modena 360

The Bugatti:

http://img.photobucket.com/albums/v2...onBodyWIP1.jpg

http://img.photobucket.com/albums/v2...onBodyWIP2.jpg

http://img.photobucket.com/albums/v2...onBodyWIP3.jpg


The Ferrari

http://img.photobucket.com/albums/v2...ri/modena1.jpg

I think it would be great if other animators started showing what work they had done, and discussing techniques with each other. For my part, if anyone wants to learn about modeling from schematics, or car modeling in general, feel free to drop me a line on AIM at ElFrijole12. Good luck to all of the other animation teams! If we can all produce really spectacular animations this year, maybe people will stand up and notice how much talent there is in the AVA competition.
It's kinda early to be asking people to put their work up.
True FIRST is a very sharing community but asking to people to share their ideas this early is not likely. People don't want thier ideas stolen (and it does happen, even in FIRST). Wait about a week or two.
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Unread 11-01-2006, 13:17
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Re: Animation Previews

Oh wow! Nince car! Im in deep trouble.
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Unread 11-01-2006, 15:13
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Re: Animation Previews

I like the idea of sharing WIPs.

This year, my team will be taking on the challenge of character animation. So I thought I'd start with the hand

The car models are looking good.
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Unread 11-01-2006, 22:51
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Re: Animation Previews

In response to the stolen ideas: I don't plan on explaining anything along the lines of a script for quite awhile. I figure cars are generic enough of a theme that people using a similar theme will still result in a very different animation.



Nice mat on that hand, KCY. Is that sub-surface scattering?
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Last edited by White_Orpheus : 11-01-2006 at 22:54.
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Unread 12-01-2006, 15:11
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Re: Animation Previews

we will post some wip shots 2nite cu

nice car btw what method are you using can i see some wireframes ?
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Unread 12-01-2006, 18:42
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Re: Animation Previews

Yeah, so this is what i have so far, just my stuff, 2 weeks of work, bout 2 hours a day.


BTW, wow i like those cars. I agree w/ fraggs, let's see some wireframes.
And the hand looks Sweet. Props, yo.
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Unread 12-01-2006, 19:01
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Re: Animation Previews

Well I guess it wouldn't hurt to post our character designs.
Here is Xavier and Xerita.
our character designer Gnoc has a thing for Hello Kitty.
Attached Thumbnails
Click image for larger version

Name:	Xavier.jpg
Views:	138
Size:	7.5 KB
ID:	3810  Click image for larger version

Name:	Xerita.jpg
Views:	132
Size:	14.2 KB
ID:	3811  
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Last edited by Koko Ed : 12-01-2006 at 20:07.
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Unread 12-01-2006, 22:37
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Re: Animation Previews



it is of course a very preliminary rendering
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Unread 13-01-2006, 01:24
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Re: Animation Previews

For the cars, we have been using a polymodeling technique. I found some blueprints on onnovanbraam, and put them into max. I then started with a single plane and extruded that bad boy around into a rough model of the car and then put a meshsmooth mod on it. Making the general shape isn't that bad, but the seams are a real pain.

Wires:

Veyron

This
http://img.photobucket.com/albums/v2...ti/wirelow.jpg
Looks like This
http://img.photobucket.com/albums/v2...i/wirehigh.jpg
with meshsmooth 2
and it looks like this
http://img.photobucket.com/albums/v2...ighgoodies.jpg
when I unhide everything


Modena 360

no smooth
http://img.photobucket.com/albums/v2...ri/wirelow.jpg
smooth
http://img.photobucket.com/albums/v2...i/wirehigh.jpg
smooth, with stuff
http://img.photobucket.com/albums/v2...ighgoodies.jpg

I don't know how to make those snazzy wireframe materials where it's shaded in between the wires. This is a blend between a plain gray mat and a black wireframe mat. Any suggestions on getting opacity in between my lines?


Salik, are you using reactor for those curtains?
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Last edited by White_Orpheus : 13-01-2006 at 01:28. Reason: material question
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Unread 13-01-2006, 12:56
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Re: Animation Previews

nice wireframes.

yeah, it looks like salik is using reactor. Looks good, but i would suggest using a wider plane to reactor so that your final product has more wrinkles in it. It looks a little stiff or stretched, if you know what i mean. also try increasing the tiling on the texture, which will give you the appearance of having a finer fabric. and add a shell modifier, to give them a thickness. kinda 2-d looking, a bit.
But really nice looking models and all, good job.

PS: what is with the window reflection in the ligtbulb? is that a reflection map or HDRI, or is that just from the scene?
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Unread 13-01-2006, 13:02
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Re: Animation Previews

I cant get pictures on here. some one help me.
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Unread 13-01-2006, 13:52
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Re: Animation Previews

Salik, it looks pretty good. Watch out for clipping on the hands, and while you're at it add some more "joints" to the fingers: right now they are just curves. The mat. on the table looks really boring and a little stretched, so you might want to address that. The only other thing is the chest and elbows, which are both really simple. Otherwise, nice render. And Capt.Ard, I think the light bulb mat. is just a picture of a window IRL.
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Unread 13-01-2006, 14:27
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Re: Animation Previews

Here is an animation test of one of my characters I wanted to see how his body moves. This test took me at least 10 mins of my time to animate.

Animation test
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Unread 13-01-2006, 15:05
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Re: Animation Previews

@White nice wires looks clean. we noticed some weird lines on the back bumper so check that out unless u have it already fixed.

@Salik See if you can fix that weird reflection in the lightblub and add some more polys to the reactored plane. but its looking good like the character design

@Buddy love it haha its a mix between matrix and stupidity. use photobucket.com to upload pix or imageshack.com is the other one i think
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