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#1
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10 Balls per second?
Last edited by Travis Covington : 15-01-2006 at 00:40. |
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#2
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Re: 10 Balls per second?
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#3
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Re: 10 Balls per second?
Please, that would ruin all of the fun... this IS the rumor mill afterall.
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#4
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Re: 10 Balls per second?
What really is the advantage of shooting in all 10 that fast? What do you plan to do afterwards? Sit there? Try and have the robot block another?
I mean, personally, my team will be glad if we can accurately shoot 10 balls within the auto mode time. As to how fast we'll do that, that'll depend on how quickly we setup our system. I guess this just raised that old speed vs. accuracy thing in my head. But it seems like the accuracy was good here eh? It also seems like all the balls were shot from the same point (they all seemed to follow a close arch) what about the advantage to being able to shoot while moving? (did I say that out loud...) I'm not trying to be negative, it looks really kool (assuming it's even a robot ), I'm just trying to toss some thoughts out there...Last edited by Sachiel7 : 14-01-2006 at 03:17. |
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Re: 10 Balls per second?
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#6
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Re: 10 Balls per second?
Dang Travis. That's some impressive stuff, being only a week into the build. Would you maybe want to IM me some more pictures, videos, or CADs over the next couple days? It'd make my job a whole lot easier.
![]() I, for one, am looking forward to seeing another amazing robot from 968 this season. Talk to you soon, man. -Bill |
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#7
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Re: 10 Balls per second?
Well it's certainly theoretically possible. A ball going 12 m/s has 15 J of energy. At peak power, the small CIMs put out 340W. So if you transferred energy 100% efficiently, you could actually fire off 22 balls per second...
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Re: 10 Balls per second?
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Great job 968, and thanks for posting it! |
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#9
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Re: 10 Balls per second?
theres only 9 seconds if they were exactly lined up with the goal at the beginning. you are forgetting that it takes time to move from the start and aim at the goal.
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#10
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Re: 10 Balls per second?
Still, having a robot that fires way faster than it can gather and load seems to only be an advantage when it's pre-loaded (i.e., one time during the entire match). For example: you can have the fastest machine gun in the world, but what good does it do you if you have to reload every .5 seconds?
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Re: 10 Balls per second?
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#12
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Re: 10 Balls per second?
hmmmmm well even though the video is 2 seconds long you can get a bunch of info from it
1. The video there showing is from a head on shot not a side shot so this auto mode will take more then 1 sec. 2. you can hear the balls but nothing shooting them 3. the ball are falling down not shooting up nice try guys i hope you can pull it off but this is not a robot shooting balls shaun ps there a ton more evedence in the video of why this is not a robot cannon you will see in a comp look carfully. shaun |
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#13
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Re: 10 Balls per second?
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Re: 10 Balls per second?
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#15
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Mind tricks on CD?
*Hand wave*
There is no robot. Wetzel |
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