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  #16   Spotlight this post!  
Unread 09-01-2006, 15:12
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Re: Hair and Fur in MAX 8

Quote:
Originally Posted by Ryan Dognaux
Is there some way you can net render with multiple computers involved? If you have that capability, it would allow multiple machines to work on your render job and speed up the process.

Also, any less detail will mean lower render times. High quality stuff takes a long time unfortunately.

Indeed there is! If you enable Bucket Rendering with the Mental Ray renderer instead of using backburner, you can use up to 8 cpus on ONE frame not including the computer that is hosting the scene. It's a thrill to watch more than 1 bucket render, and even more exciting to watch 8. However, from my experience from working on the safety animation, bucket rendering is ideal for test renders and Backburner is ideal for rendering animation.

The most effective way to use bucket rendering is to have a fast network and computers that are equal in performance. It doesn't help you if you have one really slow cpu and one fast cpu.


If you need a guide on how to setup bucket rendering, let me know, I'd be glad to help.
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  #17   Spotlight this post!  
Unread 14-01-2006, 08:50
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Re: Hair and Fur in MAX 8

Hey Nuttyman, Did you ever get it to work with wind?

link removed, see Mr. Fraggs' post

this is the video I made while messing around w/ hair. the first half is just the dude's head moving, the second half is movement due to wind. It really wasn't that hard, there are a few weird things that you have to tweak in the dynamics panel of the hair and fur modifier. It looks kinda unrealistic right now, but there are many things that i just cut corners on to save render time. It can be a LOT better.
SHout if ya'll still want help on figuring it out.

Last edited by Capt.ArD : 14-01-2006 at 09:50.
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Unread 14-01-2006, 09:11
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Re: Hair and Fur in MAX 8

Quote:
Originally Posted by kcy88
Indeed there is! If you enable Bucket Rendering with the Mental Ray renderer instead of using backburner, you can use up to 8 cpus on ONE frame not including the computer that is hosting the scene. It's a thrill to watch more than 1 bucket render, and even more exciting to watch 8. However, from my experience from working on the safety animation, bucket rendering is ideal for test renders and Backburner is ideal for rendering animation.

The most effective way to use bucket rendering is to have a fast network and computers that are equal in performance. It doesn't help you if you have one really slow cpu and one fast cpu.


If you need a guide on how to setup bucket rendering, let me know, I'd be glad to help.
I knew there was a way to do it, I was just wondering if their situation allowed them to do this. But excellent response nonetheless, I haven't set on up before so if I ever have to I'm definitley coming back to this thread.
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Unread 14-01-2006, 09:50
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Re: Hair and Fur in MAX 8

hair test reaction video

tada
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Unread 14-01-2006, 14:32
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Re: Hair and Fur in MAX 8

I got it working, after tweaking the dynamics. I'm actually doing grass, so the reacton is a bit different, but it think it'll look great! How did you get the hair to not go through the head? everytime i select a collision object (including growth object) it doesn't collide...
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Unread 14-01-2006, 14:38
Capt.ArD Capt.ArD is offline
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Re: Hair and Fur in MAX 8

actually, i never assigned any collision object. It just happened that way.
To be honest, i was trying to make a funny-looking character and was messing around with funny hairstyles, and stumbled on this stuff. Then i thought "hey, sum1 on CD wanted to know how to do this" and i posted the vid.
So my guess is that you probably are making it harder than it needs to be. That happens alot, esp. in max, where there is a lot of stuff going on. try just redoing the hair and making sure you don't change anything that doesn't need to be.

BTW, im just doing grass, too. the head is just when im messin at home.
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