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#1
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Re: 10 Balls per second?
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You have just got to love the rumor mill... ![]() |
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#2
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Re: 10 Balls per second?
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#3
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Re: 10 Balls per second?
I see alot of shooters early but none of them on robots. Ours on the other hand can shoot 1 evey .5 seconds at any of the starting points for a total of 10 ball in 5 seconds. tough to stop that. then it will go out and find other robots
yes find other robots. the camera is great for other things then the green light. ![]() |
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#4
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Re: 10 Balls per second?
The advantage to shooting that fast?
1-you can ideally unload all your balls before opposing robots have time to move to try and either block them or dislodge you from your shooting spot 2-can funnel them into the goal far far faster than a HP can take the out and return them to play, therefore giving a HUGE advantage in the last few seconds of the match 3-makes it so even the slightest mistake of the opposing defense can cost them massively 4-allows you to "get in and get out" reducing the chances your opponents have to trapping you into their zone and even possibly pinning you onto their ramp area 5-allows for longer set up and positioning time (if needed, some robots may be fully capable of "sinking shots" from the starting position) during autonomous 6-is really freaking sweet and here is arguably the most important of all: 7-allows for more reload time. Even if you discharge your load quicker, you can still hold the same amount of balls (in theory, the reality may differ on how you load the mechanism, and this creates a debate in itself of whether quick shooting/loading vs larger quantities of "ammunition" is the better way to go). Therefore, the faster you can unload your balls, the more time it will allow you to refill and shoot again (or do other various tasks around the field, such as defense or going for the platform at the end). |
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#5
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Re: 10 Balls per second?
I'm pretty sure thats not 12 m/s. And the angle that its coming in at is pretty high too.
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#6
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Re: 10 Balls per second?
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