Go to Post Patience is a good strategy. - Koko Ed [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 12-01-2006, 23:54
JoelP JoelP is offline
whats the P for? Pazhayampallil
FRC #1155 (Bronx Science Sciborgs)
Team Role: Leadership
 
Join Date: Dec 2004
Rookie Year: 2005
Location: bronx, new york
Posts: 62
JoelP is a jewel in the roughJoelP is a jewel in the roughJoelP is a jewel in the rough
Send a message via AIM to JoelP
Section 4.3.1<S03> and turrets

<S03> Shooter Mechanism must remain inside the ROBOT - Any mechanism used to throw balls must be
contained within the original 28” x 38” x 60”starting envelope of the ROBOT and must be shielded such
that the mechanism cannot make contact with other ROBOTs. A ROBOT that violates this rule will be
considered unsafe per <S01>.

I believe this rule was implemented to prevent teams from building huge expanding shooting mechanisms that go to the 5'x5'x5' limit. However, I'm wondering if this rule also applies to rotating turrets. According to this rule, shooting mechanism on a rotating turret would have to be limited to 28" in diameter or it would break out of the 28"x38"x60" starting envelope when the turret is turned to the side. Did FIRST really intend to limit shooting mechanisms on turrets to 28"?

Diagram to help explain:

grey=robot with maximum dimensions
blue=turret
red=shooting mechanism
On the right you can see that if the shooter is larger than 28" then it will go beyond the starting dimensions.

Edit: Yikes you guys are fast , I'm not sure if it is necessary but I will clarify a bit, the left image is the starting dimensions, completely within the envelope. On the right the turret is rotated 90 degrees and now the shooting mechanism is outside the starting envelope but it hasn't expanded or changed dimensions whatsoever, only orientation.

Last edited by JoelP : 13-01-2006 at 00:03.
  #2   Spotlight this post!  
Unread 12-01-2006, 23:58
Matt Adams's Avatar
Matt Adams Matt Adams is offline
b(o_o)d
FRC #1525 (Warbots)
Team Role: Engineer
 
Join Date: Dec 2003
Rookie Year: 2000
Location: Arlington Hts. IL
Posts: 375
Matt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond repute
Send a message via AIM to Matt Adams
Re: Section 4.3.1<S03> and turrets

Quote:
Originally Posted by JoelP
Did FIRST really intend to limit shooting mechanisms on turrets to 28"?
Yes.

Matt
  #3   Spotlight this post!  
Unread 12-01-2006, 23:58
Greg Needel's Avatar Unsung FIRST Hero
Greg Needel Greg Needel is offline
REVving up for a new season
FRC #2848 (All-sparks)
Team Role: Engineer
 
Join Date: Jan 2002
Rookie Year: 2002
Location: Dallas, TX
Posts: 3,111
Greg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond reputeGreg Needel has a reputation beyond repute
Re: Section 4.3.1<S03> and turrets

I would interpret the rule to mean that your entire system barrel and all must fit within the envelope of the bot. So your situation would not be illegal.
__________________
Greg Needel│www.robogreg.com
Co-founder REV Robotics LLC www.REVrobotics.com
2014 FRC World Champions with 254, 469, & 74
  #4   Spotlight this post!  
Unread 13-01-2006, 00:02
Kelvin Ng Kelvin Ng is offline
Registered User
None #1558 (ACCIDENT Robotics (Albert Campbell Collegiate Institute stuD)
Team Role: Alumni
 
Join Date: Jan 2005
Rookie Year: 2005
Location: toronto, ON
Posts: 92
Kelvin Ng is on a distinguished road
Re: Section 4.3.1<S03> and turrets

[quote=JoelP]<S03> Shooter Mechanism must remain inside the ROBOT - Any mechanism used to throw balls must be
contained within the original 28” x 38” x 60”starting envelope of the ROBOT and must be shielded such
that the mechanism cannot make contact with other ROBOTs. A ROBOT that violates this rule will be
considered unsafe per <S01>.

I believe this rule was implemented to prevent teams from building huge expanding shooting mechanisms that go to the 5'x5'x5' limit. However, I'm wondering if this rule also applies to rotating turrets. According to this rule, shooting mechanism on a rotating turret would have to be limited to 28" in diameter or it would break out of the 28"x38"x60" starting envelope when the turret is turned to the side. Did FIRST really intend to limit shooting mechanisms on turrets to 28"?
QUOTE]

For turrets, sounds like the cannon has to be contained within the 28" width limit.

EDIT: seems like everybody is jumping onto this question. =P. I think the rule should be reworded so:

<S03> Shooter Mechanism must remain inside the ROBOT - Any mechanism used to throw balls must be contained within that particular ROBOT's starting dimensions and must be shielded such that the mechanism cannot make contact with other ROBOTs. A ROBOT that violates this rule will be considered unsafe per <S01>

The entire intention of the rule is stated in the third line, so the mechanism does not make contact with other robots. Therefore, for turrets, the cannon must be at longest, 28".
__________________
2006

2005 - Waterloo Regional Highest Rookie Seed
2005 - Theory6 (1241) Top Rookie 2005

Last edited by Kelvin Ng : 13-01-2006 at 00:10.
  #5   Spotlight this post!  
Unread 13-01-2006, 00:03
Matt Adams's Avatar
Matt Adams Matt Adams is offline
b(o_o)d
FRC #1525 (Warbots)
Team Role: Engineer
 
Join Date: Dec 2003
Rookie Year: 2000
Location: Arlington Hts. IL
Posts: 375
Matt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond reputeMatt Adams has a reputation beyond repute
Send a message via AIM to Matt Adams
Re: Section 4.3.1<S03> and turrets

Quote:
Originally Posted by Greg Needel
I would interpret the rule to mean that your entire system barrel and all must fit within the envelope of the bot. So your situation would not be illegal.
I guess I disagree. This seemed really obvious to me, but it's possible I'm wrong.

The rules say you must start in a 28 x 38 x 60 box.

The rules say that can expand to a 60 x 60 x 60 box.

Why would they have this rule if they didn't intend to constrain this mechanism to the original robot footprint? If it doesn't mean to contrain the mechanism as the pictures show, isn't this a redundant rule on a specfic component?

Matt
  #6   Spotlight this post!  
Unread 13-01-2006, 00:11
MikeDubreuil's Avatar
MikeDubreuil MikeDubreuil is offline
Carpe diem
FRC #0125 (Nu-Trons)
Team Role: Engineer
 
Join Date: Jan 2003
Rookie Year: 1999
Location: Boston, MA
Posts: 967
MikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond reputeMikeDubreuil has a reputation beyond repute
Send a message via AIM to MikeDubreuil
Re: Section 4.3.1<S03> and turrets

Quote:
Originally Posted by JoelP
<S03> Shooter Mechanism must remain inside the ROBOT - Any mechanism used to throw balls must be
contained within the original 28” x 38” x 60”starting envelope of the ROBOT and must be shielded such
that the mechanism cannot make contact with other ROBOTs. A ROBOT that violates this rule will be
considered unsafe per <S01>.
Let me just say this question should be answered by FIRST Q/A or maybe someone from the GDC can chime in....

I think this is a rule where a judgment call on safety must be made. Whether your robot is unsafe depends on where the "throwing mechanism" is on your robot. This rule depends on the interpretation of throwing mechanism. I would say that the throwing mechanism is the device that actually transfers power to the ball. For instance, a spinning wheel, catapult or whatever. That must be in the 28" x 38" x 60" package. However, if your cannon is just guiding the ball to a certain angle I think it can come out of the original package, as long as it doesn't extend past 5' x 5' x 5'.
__________________
"FIRST is like bling bling for the brain." - Woodie Flowers
  #7   Spotlight this post!  
Unread 13-01-2006, 00:22
Goldeye Goldeye is offline
Registered User
AKA: Josh Hecht
FRC #0694 (Stuypulse)
Team Role: College Student
 
Join Date: Jan 2005
Rookie Year: 2005
Location: New York
Posts: 145
Goldeye has a spectacular aura aboutGoldeye has a spectacular aura aboutGoldeye has a spectacular aura about
Send a message via AIM to Goldeye
Re: Section 4.3.1<S03> and turrets

As the rule is worded. it should stick to the 28 inches. However, it should be worded as Kelvin suggested...which would only make the space smaller, not larger
Nonetheless, I don't think the rule's intent would ever allow the shooting mechanism to be out of the small box.
__________________
Team 694

2005 Championship - Galileo Semifinalist
2005 New York - Regional Chairmans Award
2005 New York - Semifinalist (Thanks 1257,1340)
  #8   Spotlight this post!  
Unread 13-01-2006, 00:29
JoelP JoelP is offline
whats the P for? Pazhayampallil
FRC #1155 (Bronx Science Sciborgs)
Team Role: Leadership
 
Join Date: Dec 2004
Rookie Year: 2005
Location: bronx, new york
Posts: 62
JoelP is a jewel in the roughJoelP is a jewel in the roughJoelP is a jewel in the rough
Send a message via AIM to JoelP
Re: Section 4.3.1<S03> and turrets

Quote:
Originally Posted by MikeDubreuil
Let me just say this question should be answered by FIRST Q/A or maybe someone from the GDC can chime in....

I think this is a rule where a judgment call on safety must be made. Whether your robot is unsafe depends on where the "throwing mechanism" is on your robot. This rule depends on the interpretation of throwing mechanism. I would say that the throwing mechanism is the device that actually transfers power to the ball. For instance, a spinning wheel, catapult or whatever. That must be in the 28" x 38" x 60" package. However, if your cannon is just guiding the ball to a certain angle I think it can come out of the original package, as long as it doesn't extend past 5' x 5' x 5'.
I think Mike is on to something here. If the throwing mechanism is a spinning wheel and it remains contained within the starting envelope in the turret, then it wouldn't matter if part of the guiding cannon/tube/etc. extended past the starting dimensions. Since it refers to <S01>, the rule is probably intended to keep fast spinning mechanisms and other dangerous mechanisms contained well inside the robot, instead of hanging off the side. However, I believe if the throwing mechanism used was a conveyor belt design that ran the length of the cannon/tube, then it would be in violation of this rule.
  #9   Spotlight this post!  
Unread 13-01-2006, 11:18
Kris Verdeyen's Avatar
Kris Verdeyen Kris Verdeyen is offline
LSR Emcee/Alamo Game Announcer
FRC #0118 (Robonauts)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 2001
Location: Houston, TX
Posts: 699
Kris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond reputeKris Verdeyen has a reputation beyond repute
Re: Section 4.3.1<S03> and turrets

Quote:
Originally Posted by JoelP
<S03> Shooter Mechanism must remain inside the ROBOT - Any mechanism used to throw balls must be
contained within the original 28” x 38” x 60”starting envelope of the ROBOT and must be shielded such
that the mechanism cannot make contact with other ROBOTs. A ROBOT that violates this rule will be
considered unsafe per <S01>.
You drew it wrong - the shooting mechanism didn't escape the 28"x38"x60" box, the base did, which is, of course, perfectly legal. Of course, it still has to be shielded from hitting other robots, but with ten extra inches you can use now, I'm sure you can figure something out.
Attached Thumbnails
Click image for larger version

Name:	ex2.jpg
Views:	38
Size:	8.5 KB
ID:	3814  
__________________
...Only a few people are awake and they live in a state of constant total amazement. -JP Shanley, Joe vs. the Volcano
  #10   Spotlight this post!  
Unread 14-01-2006, 21:19
Salik Syed Salik Syed is offline
Registered User
FRC #0701 (RoboVikes)
Team Role: Alumni
 
Join Date: Jan 2003
Rookie Year: 2001
Location: Stanford CA.
Posts: 514
Salik Syed has much to be proud ofSalik Syed has much to be proud ofSalik Syed has much to be proud ofSalik Syed has much to be proud ofSalik Syed has much to be proud ofSalik Syed has much to be proud ofSalik Syed has much to be proud ofSalik Syed has much to be proud ofSalik Syed has much to be proud of
Send a message via AIM to Salik Syed
Re: Section 4.3.1<S03> and turrets

clever... Kris!
yeah ... your turret is still in side the 28X38 box... its just your chassis thats sticking out! lol
__________________
Team 701
  #11   Spotlight this post!  
Unread 14-01-2006, 21:28
geeknerd99's Avatar
geeknerd99 geeknerd99 is offline
Fire Hazard
AKA: Daniel Lin
FRC #0401 (Hokie Guard)
Team Role: Programmer
 
Join Date: Oct 2004
Rookie Year: 2005
Location: Blacksburg, VA
Posts: 276
geeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud ofgeeknerd99 has much to be proud of
Send a message via AIM to geeknerd99 Send a message via MSN to geeknerd99 Send a message via Yahoo to geeknerd99
Re: Section 4.3.1<S03> and turrets

I posted a thread on this earlier.

It's a bit dicey, but when you factor in 360 degrees of spin, you're given a 28 inch square footprint in order to build your turret. That's pretty big, unless you're utilizing some sort of launch mechanism we haven't thought of.

Somebody should probably get this to the Q&A sometime, if it hasn't been done already.
__________________
  #12   Spotlight this post!  
Unread 14-01-2006, 22:05
Cyberguy34000's Avatar
Cyberguy34000 Cyberguy34000 is offline
Scout-Master
AKA: Chris
FRC #0662 (Rocky Mountain Robotics)
Team Role: Scout
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Colorado Springs
Posts: 410
Cyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond reputeCyberguy34000 has a reputation beyond repute
Send a message via AIM to Cyberguy34000
Re: Section 4.3.1<S03> and turrets

Wow Kris! That's clever! I only hope the refs have a similar perspective...
__________________

I love deadlines, I love the wooshing sound they make as they fly by. - Douglas Adams

They who would give up an essential liberty for temporary security, deserve neither liberty or security. - Benjamin Franklin

  #13   Spotlight this post!  
Unread 15-01-2006, 00:56
Pat Fairbank's Avatar
Pat Fairbank Pat Fairbank is offline
Circuit Breaker
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Mar 2003
Rookie Year: 2001
Location: San Jose, CA
Posts: 2,132
Pat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond reputePat Fairbank has a reputation beyond repute
Send a message via MSN to Pat Fairbank
Re: Section 4.3.1<S03> and turrets

From the FIRST Q&A System:

Quote:
Q: Rule S03 states that the shooter mechanism must remain within the original starting envelope of the robot. If a robot uses a pitching machine style shooter, followed by a barrel to direct the ball, does the barrel count as part of the shooter mechanism? I assume the intent is to keep moving/dangerous parts out of the reach of other robots?

A:The barrel does count as part of the shooter mechanism and must remain within the original starting envelope.
It sounds like anything that is part of the shooting mechanism (turrets, barrels, etc..) must conform to this rule.
__________________
Patrick Fairbank
Team 254 | Mentor (2012-)
Team 1503 | Mentor (2007-2011)
Team 296 | Alumnus (2001-2004) | Mentor (2005-2006)

patfairbank.com
  #14   Spotlight this post!  
Unread 15-01-2006, 11:23
Kelvin Ng Kelvin Ng is offline
Registered User
None #1558 (ACCIDENT Robotics (Albert Campbell Collegiate Institute stuD)
Team Role: Alumni
 
Join Date: Jan 2005
Rookie Year: 2005
Location: toronto, ON
Posts: 92
Kelvin Ng is on a distinguished road
Re: Section 4.3.1<S03> and turrets

Although this is a bit off topic, remember: when a component of the turret's aim angle is perpendicular to its velocity, the ball trajectory is going to be off a bit. A barrel will exert a force (depending on barrel length) upon the ball sideways, veering the ball off course. In addition, the component of the robot chassis's velocity perpendicular to the ball launcher's aim will also exert a force on the ball in the sideways direction. This might have to be accounted for by programming? Perhaps a shorter barrel would be a better idea, keeping you within your size restrictions. A turret is meant to be able to shoot while the robot is moving from any direction, so a long barrel may make it less accurate.
__________________
2006

2005 - Waterloo Regional Highest Rookie Seed
2005 - Theory6 (1241) Top Rookie 2005

Last edited by Kelvin Ng : 15-01-2006 at 11:27.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
S03 and turrets geeknerd99 Rules/Strategy 3 10-01-2006 22:35
Turrets? The Paco Robot Showcase 17 01-03-2005 10:55
Turrets buss Technical Discussion 6 12-01-2005 23:52


All times are GMT -5. The time now is 13:30.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi