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#16
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Re: Aim High Dodgeball!
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#17
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Re: Aim High Dodgeball!
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#18
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Re: Aim High Dodgeball!
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The Macarena/YMCA/other songs are ~5 minute songs that are carefully placed to give the teams in the finals cool down time for their robots. You couldn't run a dodgeball tournament in the place of them, and you certainly cannot extend the length of the competition by increasing the filler material between matches. |
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#19
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Re: Aim High Dodgeball!
golden poof ball as prize? niice. i want one. =]
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#20
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Re: Aim High Dodgeball!
I like how our natural inclination when we have a projectile in our hands is to try to impale each other with it
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#21
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Re: Aim High Dodgeball!
I dont see it happening at regionals but in off season it is feasible. Perhapse it will replace last years human player challange at Battle Cry. Many off season competitions look for something to keep teams busy while volunteers eat lunch, If a team were to volunteer to organize and officiate an event like this then it would give the organizers a much appreciated break.
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#22
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Re: Aim High Dodgeball!
I don't care if FIRST sponsors it or not. I have been wanting to play dodgeball since day 1.
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#23
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Re: Aim High Dodgeball!
Alright, just a bit of clarification...
Bots vs. humans = BAD IDEA! This would be a team socialish competion, not an invitation for lawsuits ![]() Game Length is restricted to exactly 2 minutes, in addition you'd add 2-3 minutes for set-up/clearence. With 3 teams on each alliance, at most regionals, with single elimination, an entire tournament can finish in under an hour. Which means that this would work very well as a lunchtime competition. You could save the very final game for a timeout during finals or one of the "cool down" periods. The full set-up/playing time is < 5 minutes. The only problem I see with this is that the players who will likely represent their team in the dodgeball final might be instrumental to their teams, and would probibly be using that time to fix the robot, or prepare for the coming match. To fix this you'd make it clear that even though alliances are set in stone once chosen, team representitives are not. They can switch out players in between matches as much as they'd like, which should help alliviate that issue. I'll be submitting a proposal to the ColoradoFIRST Regional in a few days. Wish me luck. Meanwhile do any of you have any specific game related concerns or ideas? |
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#24
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Re: Aim High Dodgeball!
we have started the smack the principal at 20 f/s leage!
foot is 5 points! chest is 10 points! hand is -3 points! head is 1,000,000 points! and i wont go further then that! but seriously, sounds like one of those great ideas that may never happen. i would like to see this tho ![]() (btw our principal VOLUNTEERED to be shot at... no mischeiviousness...) |
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#25
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that sounds like a wicked idea! Let's do it! lol...So should we set a date and location? *starts making invites*
<3Britt! |
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#26
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Re: Aim High Dodgeball!
EXTREME DODGEBALL. Yes very much fun. If this passes it could be a cool thing to do during lunch because lunch there is nothin going on and the could delay the competition till an hour or and hour and a half has passed. It would also give the judges a chance to have fun they might want in on it. Sounds like something that might be going on throughtout the regional. I mean if you did do it over lunch then yyou could do it over all three days and still have plenty of time.
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#27
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Re: Aim High Dodgeball!
Well cross your fingers, I just sent off an e-mail to ColoradoFIRST, here's hoping they like it...
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