|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||
|
|||
|
Measuring Muzzle Velocity
Our team has found a better way of measuring the muzzle velocity on your robot, and we think that it would be more accurate than the 30 degrees and 35 feet method in the rule book. What we have aquired from a third party source is a method of firing the cannon or what have you straight up and measuring that height. If your ball travels more than 19.5 feet, then your muzzle velocity is too great.
Attached is the sheet that shows these results. |
|
#2
|
|||||
|
|||||
|
Re: Measuring Muzzle Velocity
Quote:
We measure muzzle velocity by shooting the ball through a light beam (an LED and sensor pair, spaced 8" apart) and measuring the time it takes for a 6.875" ball to cross it. We used a storage oscilloscope to measure the time, but we're looking for a better way of measuring the time, on the order of 15 milliseconds. Don |
|
#3
|
|||||
|
|||||
|
Re: Measuring Muzzle Velocity
Our team uses a radar gun my brother loaned to us. It's pretty accurate, but you have to keep from pointing it at any spinning mechanism as it will read it.
It's also fun to use on the interstate with people that have radar detectors It's really funny to see the brake lights go on. Than you let them get going again and hit them again. |
|
#4
|
||||
|
||||
|
Re: Measuring Muzzle Velocity
in the thread asking how FIRST will measure projectile velocity, the one question that kept coming up is "will spin on the ball affect its max flight distance"
and I think the consenses is 'Yes' so this method will only be accurate if your launcher does not put a spin on the ball also, some launchers will be affected (speed altered) if you tip them to point straight upward. |
|
#5
|
||||
|
||||
|
Re: Measuring Muzzle Velocity
I'm not sure if this has been mentioned before but....
Is FIRST going measure the velocity with a new ball or a used ball? This could make a difference for many teams |
|
#6
|
|||||
|
|||||
|
Re: Measuring Muzzle Velocity
Quote:
Let me put it another way: I don't think there should be an official measurement procedure for verifying robot compliance with the muzzle velocity limit. I think the penalty for violating <S02> should be applied whenever the head referee judges that a robot has shot a ball too fast. |
|
#7
|
|||
|
|||
|
Re: Measuring Muzzle Velocity
We measured the muzzle velocity using a homemade sextant, a few meter sticks, a right triangle, and some kinematics. Wasn't too difficult, and it should give fairly accurate results...
![]() |
|
#8
|
|||
|
|||
|
Re: Measuring Muzzle Velocity
Quote:
By suitably adjusting the pre-scaler for the timer your granularity can be 100ns, 200ns, 400ns or 800ns. Assuming a 16 bit timer and the 800ns clock tick you can measure up to 52.4 milliseconds with very high precision. Have fun, Eugene |
|
#9
|
||||
|
||||
|
Re: Measuring Muzzle Velocity
Quote:
http://www.chiefdelphi.com/forums/sh...6&postcount=16 The precision of the timer eugenebrooks is describing is more than adequate for this measurement. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How will FIRST measure muzzle velocity? | ted bell | Rules/Strategy | 68 | 28-01-2006 15:44 |
| pneumatic launch velocity | Keeler836 | Pneumatics | 23 | 16-01-2006 23:23 |
| Measuring projectile poof balls | mechanicalbrain | Rules/Strategy | 11 | 08-01-2006 21:36 |
| Measuring a Pulse Width | MikeDubreuil | Programming | 22 | 21-07-2005 10:22 |
| SHU measuring stick | sanddrag | Rules/Strategy | 13 | 08-01-2003 21:23 |